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SPECIFICTION
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Appetize vs redroid

Appetize

appetize.io

redroid

github.com

Side by side

FigureAppetizeredroid
Price from$59/moFree
Free planYesYes
Free trial——
Open source——
WebYes—
Linux—Yes
iOSYes—
AndroidYes—
APIYes—
Self-hostedYesYes
Plans published41
Spec score · Android emulators8.3 (#7)7.7 (#13)
Use casesThe platform lists live and embedded previews, mobile app support, training and onboarding, demos, mobile testing, and screenshot automation as use cases.The project describes cloud gaming, virtualized phones, and automation testing as suitable uses.

Plans

Appetize

  • FreeFree
  • Starter$59 a month
  • Premium$319 a month
  • EnterprisePriced on request

Appetize pricing →

redroid

  • redroidFree

redroid pricing →

In their own words

Appetize

Appetize runs uploaded native iOS and Android apps on virtual mobile devices that users access through a browser. It supports previews, sharing, and embedding, and lists mobile testing, demos, training, onboarding, and screenshot automation among its uses. Debugging features include network monitoring, logs, UI automation, proxy settings, device and operating-system selection, locale settings, mock location, and deep links. AppRecorder automation for Playwright supports building, running, and debugging end-to-end tests; the platform also lists a JavaScript SDK and REST API. Named CI/CD integrations include GitHub Actions, GitLab, Bitrise, and Jenkins. Customers upload app files themselves: iOS uploads must be Simulator builds, and IPA files are not supported. The free plan costs nothing and includes one user, two active devices, and 30 minutes refilled monthly, with a three-minute session limit. Starter costs $59 a month and Premium costs $319 a month; both include 500 minutes, then charge $0.06/min. Appetize says its availability promise is backed by a 99.9% uptime Service Level Agreement.

Visit appetize.io

redroid

redroid is open-source software that runs Android in containers on Linux hosts. It targets cloud gaming, virtualized phones, and automation testing, and supports multiple instances through Docker, Podman, or Kubernetes. Hosts can use arm64 or amd64 architectures, with documented Android images from 8.1 through Android 16; Android 12 and later also have 64-bit-only variants. GPU rendering can use software rendering, host GPU acceleration, or automatic detection. Display width, height, frame rate, and DPI are configurable; documented defaults are 720×1280, 320 DPI, and 30 FPS with GPU or 15 FPS without it. The documentation covers ARM apps in x86 instances and adding Google services through Open GApps, MicroG, or MindTheGapps. Android Debug Bridge connects to instances, while scrcpy displays screens. Deployment requires specific Linux kernel features, and the project warns that public ADB exposure can compromise the container and host.

Visit github.com