AR.js Studio vs MyWebAR
AR.js Studio
ar-js-org.github.ioMyWebAR
mywebar.comSide by side
| Figure | AR.js Studio | MyWebAR |
|---|---|---|
| Price from | Free | $39/mo |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| API | — | Yes |
| Plans published | 1 | 6 |
| Spec score · Augmented Reality Software | 8.5 (#3) | 9.1 (#2) |
| Spec score · AR Creation Software | 8.6 (#4) | 9.0 (#2) |
| Maker | The repository credits the AR.js Organisation with development and Nicolò Carpignoli with the original idea. | The site identifies the company as DEVAR Entertainment LLC. |
| Product | AR.js Studio is an open-source authoring platform for creating web augmented reality experiences without coding. | MyWebAR is a no-code platform for creating and publishing augmented reality experiences for the web. |
| Supported content | The maker lists 3D objects (.gltf, .glb, .zip), images (.jpg, .png, .gif), and videos (.mp4) as uploadable content. | Scenes can combine 3D models, images, videos, sounds, music, text, shapes and lights. |
Plans
MyWebAR
- CreatorFree
- Pro$39 a month
- Ultimate$399 a month
- Ultimate Plus$999 a month
- Phygital Marketing$1,199 a month
- EnterprisePriced on request
In their own words
AR.js Studio
AR.js Studio is a free, open-source web authoring platform for building augmented reality experiences without coding. It supports location-based projects, which place AR content at GPS coordinates, and marker-based projects, which anchor content to a black-and-white visual marker. Location projects can use a dropped pin or entered coordinates for up to 10 locations. Marker projects can use a premade marker or an uploaded image; simple, high-contrast, rotationally asymmetric markers are recommended. Uploadable content includes GLTF, GLB, or ZIP 3D objects, JPG, PNG, or GIF images, and MP4 videos. Maximum upload sizes are 50 MB for 3D objects, 15 MB for images, and 25 MB for videos. Published experiences run on the web without requiring viewers to install another app. Publishing requires a GitHub login and depends on a privately hosted OAuth server that may become unavailable. The documented fallback is self-hosting a fork and Gatekeeper. The repository is MIT licensed.
MyWebAR
MyWebAR is a no-code platform for creating and publishing augmented reality experiences for the web. Its editor lets users place images, videos, 3D models, and other assets, add interactive actions, and publish an experience. Tracking options cover flat and curved images, faces, objects, and the surrounding world. Generative tools create images, textures, and 3D models for AR projects. Published experiences can be embedded in webpages or native iOS and Android apps; browser experiences run on iOS, Android, ChromeOS, Windows, macOS, and Linux without requiring an app installation. The platform lists Unity, Google Analytics, Facebook Ads, Twitter Ads, and LinkedIn Ads integrations. Reports include experience views and audience geography. Creator is free, with five projects, 100 views per year, and 100 MB of storage, but is for non-commercial use. Pro costs $39 a month, or 25 USD/month billed yearly, and a 14-day trial is listed. The site identifies the maker as DEVAR Entertainment LLC.