ARC Raiders Config Tuner vs Feral GameMode
ARC Raiders Config Tuner
aj-geddes.github.ioFeral GameMode
github.comSide by side
| Figure | ARC Raiders Config Tuner | Feral GameMode |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | Yes | — |
| Windows | Yes | — |
| Linux | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 1 | 1 |
| Spec score · Graphics optimisers | 8.9 (#1) | 7.7 (#17) |
| Spec score · Game Graphics Optimization Software | 8.9 (#1) | 8.0 (#5) |
| License | Source files identify the project as MIT licensed. | GameMode is available under the BSD 3-Clause License (Revised). |
| What it does | A GUI utility for editing ARC Raiders graphics configuration files and optimizing performance. | GameMode is a daemon and library that lets games request temporary optimisations to the Linux host operating system or game process. |
Plans
In their own words
ARC Raiders Config Tuner
ARC Raiders Config Tuner has no write-up on Specifiction yet; its figures are above.
Feral GameMode
Feral GameMode is a free Linux daemon and library that lets games request temporary optimisations to the host operating system or game process. It can adjust the CPU governor, I/O priority, process niceness and scheduler policy, inhibit the screensaver, change GPU performance mode, pin or park CPU cores, and run custom scripts. Games and launchers with built-in support can activate GameMode automatically; other games can be launched with the gamemoderun command or a Steam launch option. GPU performance mode is supported for NVIDIA and AMD, while GPU overclocking is listed for NVIDIA. The project lists packages for Ubuntu, Debian, Solus, Arch, Gentoo, Fedora, OpenSUSE and Mageia, with possible availability elsewhere. Configuration uses a gamemode.ini file with options for GPU and CPU settings, filters, supervisor access and scripts. GameMode is maintained by Feral Interactive and is available under the BSD 3-Clause License (Revised). Its build depends on Meson, internal communication uses systemd, and development requires a C environment. For hybrid GPU commands such as optirun, automatic integration after game startup is unavailable; a wrapper with gamemoderun is described instead.