arcdEx vs BrawlCrate
arcdEx
github.comBrawlCrate
github.comSide by side
| Figure | arcdEx | BrawlCrate |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | — | Yes |
| Linux | Yes | — |
| Plans published | 1 | 0 |
| Spec score · Game Asset Extractors | 8.5 (#1) | 7.5 (#14) |
| License | The README identifies arcdEx as licensed under AGPL v3. | The repository identifies its license as LGPL-3.0. |
| Purpose | arcdEx is a tool to work with .arcd files generated by the Defold game engine. | BrawlCrate is a BrawlBox fork with features intended to make modding Super Smash Bros. Brawl easier. |
| Support | The original README says feature requests and bug reports are intentionally disabled and that patches are welcome. | The README invites users to join the Brawl Knowledge Compendium Discord to talk to the developers. |
Plans
In their own words
arcdEx
arcdEx is a free Linux tool for listing and extracting files from .arcd archives made by the Defold game engine. It handles compressed files and can decrypt files only when they use Defold's default encryption key. The tool can inspect .texturec resources and extract their contained textures, as well as inspect compiled .luac files and extract Lua source code. To work with an archive, provide the .arcd file; arcdEx guesses paths to the associated .arci index and .dmanifest manifest files. The repository says this version supports manifest version 5, while the README also lists versions 1 through 4. Multiple .arcd files from a Defold web game must be combined before use. The README distinguishes desktop applications, which contain compiled Lua bytecode, from web projects through Defold 1.3.4, which contain Lua source code. It supports command-line and batch extraction, and runs as a Java JAR. The project is licensed under AGPL v3, and its author is credited as Christian Weiske. Archive repacking is not supported.
BrawlCrate
BrawlCrate is a free, open-source Windows tool for editing Wii files and modding Super Smash Bros. Brawl. It is a BrawlBox fork with a modified Color Smash tool and support for archives, models, textures, palettes, animations, audio, images and collision data. Batch extraction and archive repacking are available. Listed game formats include PAC, PCS, PAIR, MRG, ARC, SZS, BRRES, BRANM, BRMDL, BRTEX, BRPLT, BRCHA and BRTSA. Model formats are MDL0, DAE, PMD and OBJ; texture formats include PNG, TGA, TIF, BMP, JPG, GIF, TEX0 and TPL. BrawlAPI uses IronPython to automate the application, open and save files, add context-menu items and parse user-defined types. Its documentation covers plugins, wrappers and resource parsers. The v0.42 release updated IronPython to 3.4.1 with integrated installation. Version 0.42 Hotfix 1 is listed as latest; its API is disabled on Windows 7 and earlier, and internal BrawlManagers are no longer supported. The project uses LGPL-3.0.