arcdEx vs Game Asset Tool
arcdEx
github.comGame Asset Tool
sanchei.itch.ioSide by side
| Figure | arcdEx | Game Asset Tool |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | — | Yes |
| Linux | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Game Asset Extractors | 8.5 (#1) | 7.7 (#11) |
| License | The README identifies arcdEx as licensed under AGPL v3. | The tool is released under the MIT license. |
| Purpose | arcdEx is a tool to work with .arcd files generated by the Defold game engine. | Game Asset Tool extracts, collects, previews and diagnoses assets from visual novels and indie games. |
| Support | The original README says feature requests and bug reports are intentionally disabled and that patches are welcome. | The maker says users can optionally donate on itch.io or support development on Ko-fi. |
Plans
In their own words
arcdEx
arcdEx is a free Linux tool for listing and extracting files from .arcd archives made by the Defold game engine. It handles compressed files and can decrypt files only when they use Defold's default encryption key. The tool can inspect .texturec resources and extract their contained textures, as well as inspect compiled .luac files and extract Lua source code. To work with an archive, provide the .arcd file; arcdEx guesses paths to the associated .arci index and .dmanifest manifest files. The repository says this version supports manifest version 5, while the README also lists versions 1 through 4. Multiple .arcd files from a Defold web game must be combined before use. The README distinguishes desktop applications, which contain compiled Lua bytecode, from web projects through Defold 1.3.4, which contain Lua source code. It supports command-line and batch extraction, and runs as a Java JAR. The project is licensed under AGPL v3, and its author is credited as Christian Weiske. Archive repacking is not supported.
Game Asset Tool
Game Asset Tool scans a game folder or supported file, then extracts assets detected for its engine. It is a free Windows tool for collecting, previewing and diagnosing assets from visual novels and indie games, with batch extraction available. Built-in workflows cover RPG Maker, Ren’Py, NWJS, Electron, Unity, Godot, KiriKiri, WOLF RPG, TyranoScript, Java/JAR, HTML, QSP and Android APK recovery. Experimental or recovery workflows extend to Unreal PAK, Flash SWF, RAGS, GameMaker data.win, SRPG Studio, Pixel Game Maker MV, SPAK and some unknown formats. Results appear in a searchable gallery with filters, grouping, thumbnail presets and a resizable preview. The tool can create HTML reports that summarize extraction, diagnostics, skipped items, a health snapshot and performance notes. It handles images, video, audio, meshes and loose media, including OBJ models and PNG, JPEG, GIF, WebP and TLG5 textures. The maker says extraction works offline and the tool has no telemetry; BepInEx downloads need internet access. Encrypted Godot PCK archives need a valid key, and some protected formats are not fully extracted.