ares vs Essgee
ares
ares-emu.netEssgee
github.comSide by side
| Figure | ares | Essgee |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 2 | 0 |
| Spec score · Game Gear Emulators | 9.0 (#1) | 7.1 (#25) |
| License | The source code is distributed under the ISC license. | Essgee is released under the MIT License, which permits use, copying, modification and distribution free of charge subject to its conditions. |
| Purpose | ares is a cross-platform, open-source multi-system emulator focused on accuracy and preservation. | Essgee is an emulator for several 8-bit consoles and handhelds, mostly made by Sega. |
| Save states | Save states let users resume games that lack native saving. | The emulator provides eight save-state slots. |
| Supported systems | The catalogue includes Arcade, Atari 2600, WonderSwan, ColecoVision, NES, SNES, Nintendo 64, Game Boy, Game Boy Advance, Sega systems, Neo Geo Pocket and PlayStation. | It supports the SG-1000, partially supports the SC-3000 and ColecoVision, and supports the Mark III/Master System, Game Gear, Game Boy and partially the Game Boy Color. |
Plans
In their own words
ares
ares is a free, open-source emulator for multiple systems, with a stated focus on accuracy and preservation. It supports systems including Arcade, Atari 2600, WonderSwan, ColecoVision, NES, SNES, Nintendo 64, and PlayStation, though some listed systems are experimental. Playback options include save states, run-ahead, rewind, and fast-forward. Pixel shaders and optional color correction can alter display characteristics, while Virtual Game-Pads let users configure controls for use across emulated systems. The interface framework uses WinAPI on Windows, Cocoa on macOS, and GTK2 or GTK3 on POSIX platforms. Simple debugging features such as trace logging support development of original software for supported systems. Windows builds support Windows 7 or later; AMD64 binaries require at least Intel Nehalem or AMD Jaguar architecture. macOS binaries require Catalina 10.15 and support Intel and Apple Silicon. The project prefers Linux users compile from source and points to third-party packages rather than official Linux binaries. Source code uses the ISC license. Android is not supported, and a BIOS is required.