ares vs John NESS
ares
ares-emu.netJohn NESS
johnemulators.comSide by side
| Figure | ares | John NESS |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | Yes | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| Android | — | Yes |
| Self-hosted | Yes | — |
| Plans published | 2 | 1 |
| Spec score · SNES Emulators | 9.0 (#1) | 7.7 (#13) |
| Spec score · Game Boy Advance Emulators | 9.0 (#1) | 7.6 (#18) |
| Spec score · Multi-System Emulators | 8.9 (#2) | 7.6 (#36) |
| Purpose | ares is a cross-platform, open-source multi-system emulator focused on accuracy and preservation. | John NESS is a multi emulator for Android 6.0 and later. |
| Save states | Save states let users resume games that lack native saving. | It supports save states with previews. |
Plans
In their own words
ares
ares is a free, open-source emulator for multiple systems, with a stated focus on accuracy and preservation. It supports systems including Arcade, Atari 2600, WonderSwan, ColecoVision, NES, SNES, Nintendo 64, and PlayStation, though some listed systems are experimental. Playback options include save states, run-ahead, rewind, and fast-forward. Pixel shaders and optional color correction can alter display characteristics, while Virtual Game-Pads let users configure controls for use across emulated systems. The interface framework uses WinAPI on Windows, Cocoa on macOS, and GTK2 or GTK3 on POSIX platforms. Simple debugging features such as trace logging support development of original software for supported systems. Windows builds support Windows 7 or later; AMD64 binaries require at least Intel Nehalem or AMD Jaguar architecture. macOS binaries require Catalina 10.15 and support Intel and Apple Silicon. The project prefers Linux users compile from source and points to third-party packages rather than official Linux binaries. Source code uses the ISC license. Android is not supported, and a BIOS is required.
John NESS
John NESS is a free Android multi-emulator for Android 6.0 and later. It requires users’ own game files, searches internal storage and SD cards for them, and supports zipped files. The app uses an original engine with high-quality rendering and graphics enhancements. Save states include previews, while screenshots and speed controls cover slow motion or fast forward from x0.25 to x16. A virtual on-screen keypad has customizable keys and layout, plus turbo buttons. Bluetooth and MOGA controllers are supported. Dropbox support requires John DataSync. The app contains ads, with an in-app purchase option to remove them. Google Play reports no data collected or shared with third parties, while the maker’s privacy policy says Google Play Services and AdMob may collect information used to identify users. The developer is MOGORI WORKS CO., LTD. in Kobe, Japan, with support at [email protected].