ares vs Mega-Pi
ares
ares-emu.netMega-Pi
github.comSide by side
| Figure | ares | Mega-Pi |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | Yes | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 2 | 0 |
| Spec score · Sega CD Emulators | 9.0 (#1) | 6.8 (#17) |
| Purpose | ares is a cross-platform, open-source multi-system emulator focused on accuracy and preservation. | Mega-Pi is a bare-metal Sega Mega Drive/Genesis emulator designed to run on Raspberry Pi. |
| Save states | Save states let users resume games that lack native saving. | Save states are stored on the SD card, and the README says save operations check SD-card status and confirm sector programming before returning. |
Plans
In their own words
ares
ares is a free, open-source emulator for multiple systems, with a stated focus on accuracy and preservation. It supports systems including Arcade, Atari 2600, WonderSwan, ColecoVision, NES, SNES, Nintendo 64, and PlayStation, though some listed systems are experimental. Playback options include save states, run-ahead, rewind, and fast-forward. Pixel shaders and optional color correction can alter display characteristics, while Virtual Game-Pads let users configure controls for use across emulated systems. The interface framework uses WinAPI on Windows, Cocoa on macOS, and GTK2 or GTK3 on POSIX platforms. Simple debugging features such as trace logging support development of original software for supported systems. Windows builds support Windows 7 or later; AMD64 binaries require at least Intel Nehalem or AMD Jaguar architecture. macOS binaries require Catalina 10.15 and support Intel and Apple Silicon. The project prefers Linux users compile from source and points to third-party packages rather than official Linux binaries. Source code uses the ISC license. Android is not supported, and a BIOS is required.
Mega-Pi
Mega-Pi is a free, bare-metal Sega Mega Drive/Genesis emulator for Raspberry Pi hardware. It targets Raspberry Pi 3 and 4 and runs without an operating system such as Linux, which the project associates with near-instant boot and very low input latency. The emulator uses the Picodrive core and Circle bare-metal C++ framework, assigning orchestration, video, audio, and input work across four ARM cores. It scans .bin, .md, and .gen Genesis or Mega Drive files, plus Sega CD/Mega CD .cue files with .bin tracks and compressed .chd files. Sega CD emulation includes the Sub-CPU, PCM audio, CD audio, and rotation/scaling graphics hardware. Video uses 2× integer nearest-neighbor scaling to 640×480, with 44.1 kHz stereo through the Pi PWM sound engine. USB gamepads and keyboards are supported, and save states reside on the SD card. Running it requires a FAT32 card, boot files, a kernel image, game files, and USB input devices; Sega CD also needs regional BIOS files.