ares vs melonDS
ares
ares-emu.netmelonDS
melonds.kuribo64.netSide by side
| Figure | ares | melonDS |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 2 | 1 |
| Spec score · Game Console Emulators | 9.0 (#1) | 8.2 (#11) |
| Purpose | ares is a cross-platform, open-source multi-system emulator focused on accuracy and preservation. | melonDS aims to provide fast and accurate Nintendo DS emulation. |
Plans
In their own words
ares
ares is a free, open-source emulator for multiple systems, with a stated focus on accuracy and preservation. It supports systems including Arcade, Atari 2600, WonderSwan, ColecoVision, NES, SNES, Nintendo 64, and PlayStation, though some listed systems are experimental. Playback options include save states, run-ahead, rewind, and fast-forward. Pixel shaders and optional color correction can alter display characteristics, while Virtual Game-Pads let users configure controls for use across emulated systems. The interface framework uses WinAPI on Windows, Cocoa on macOS, and GTK2 or GTK3 on POSIX platforms. Simple debugging features such as trace logging support development of original software for supported systems. Windows builds support Windows 7 or later; AMD64 binaries require at least Intel Nehalem or AMD Jaguar architecture. macOS binaries require Catalina 10.15 and support Intel and Apple Silicon. The project prefers Linux users compile from source and points to third-party packages rather than official Linux binaries. Source code uses the ISC license. Android is not supported, and a BIOS is required.
melonDS
melonDS is a free, open-source emulator focused on Nintendo DS emulation, with builds listed for Windows, macOS, and Linux. Its feature list includes a nearly complete CPU, video, and audio core, a JIT recompiler, an OpenGL renderer with 3D upscaling, joystick support, savestates, RTC, microphone, and lid controls. The project also lists DLDI support. Wi-Fi features include local multiplayer and online connectivity, but are a work in progress and may not work with all games. DSi emulation and GBA slot add-ons are also in progress. DS emulation requires configured BIOS and firmware files; DSi emulation additionally needs a DSi NAND image. melonDS uses raw save files and can import saves from DeSmuME, DraStic, or a flashcard, but does not support the special save memory type used by WarioWare DIY and Jam with the Band. Direct online connectivity requires libpcap or WinPcap, Ethernet, and administrator or superuser privileges; indirect mode does not require Ethernet or those privileges. The software renderer is more accurate but more CPU intensive, while OpenGL may be faster but less accurate.