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ares vs n64js

ares

ares-emu.net

n64js

github.com

Side by side

Figurearesn64js
Price fromFreeFree
Free planYesYes
Free trial——
Open sourceYes—
Web—Yes
WindowsYes—
macOSYes—
LinuxYes—
Self-hostedYes—
Plans published21
Spec score · Nintendo 64 Emulators8.9 (#1)7.8 (#11)
LicenseThe source code is distributed under the ISC license.The repository includes an MIT license that permits use, modification, distribution, and sale subject to its notice conditions.
Purposeares is a cross-platform, open-source multi-system emulator focused on accuracy and preservation.n64js is an N64 emulator written mostly in pure ES6 JavaScript.

Plans

ares

  • aresFree
  • FreeFree

ares pricing →

n64js

  • n64jsFree

n64js pricing →

In their own words

ares

ares is a free, open-source emulator for multiple systems, with a stated focus on accuracy and preservation. It supports systems including Arcade, Atari 2600, WonderSwan, ColecoVision, NES, SNES, Nintendo 64, and PlayStation, though some listed systems are experimental. Playback options include save states, run-ahead, rewind, and fast-forward. Pixel shaders and optional color correction can alter display characteristics, while Virtual Game-Pads let users configure controls for use across emulated systems. The interface framework uses WinAPI on Windows, Cocoa on macOS, and GTK2 or GTK3 on POSIX platforms. Simple debugging features such as trace logging support development of original software for supported systems. Windows builds support Windows 7 or later; AMD64 binaries require at least Intel Nehalem or AMD Jaguar architecture. macOS binaries require Catalina 10.15 and support Intel and Apple Silicon. The project prefers Linux users compile from source and points to third-party packages rather than official Linux binaries. Source code uses the ISC license. Android is not supported, and a BIOS is required.

Visit ares-emu.net

n64js

n64js is a free N64 emulator written mostly in pure ES6 JavaScript, with a hosted version on GitHub Pages. It uses WebGL and provides keyboard controls plus a controller-configuration interface. Many ROMs run close to full speed, but graphical problems remain and imprecise cycle counting affects compatibility. Save data can persist through localStorage, with save import and export listed as implemented features. Saving and loading require native Uint8Array base64 methods supported in Chrome or Edge 140+, Firefox 133+, or Safari 18.2+, including iOS. The live site reports Chrome, Firefox, and Safari tested on macOS 13.5; Edge is untested. Low-level audio emulation is implemented, while high-level audio remains in progress. Savestates are listed as a TODO. Debug options include Off, Simple, and Mattias CRT display effects. The MIT-licensed repository also documents Bun scripts for headless emulation and programmatic controller input.

Visit github.com