ares vs VisualBoyAdvance-M
ares
ares-emu.netVisualBoyAdvance-M
visualboyadvance-m.orgSide by side
| Figure | ares | VisualBoyAdvance-M |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Android | — | Yes |
| Self-hosted | Yes | — |
| Plans published | 2 | 1 |
| Spec score · Game Console Emulators | 9.0 (#1) | 8.0 (#17) |
| Spec score · Game Boy Advance Emulators | 9.0 (#1) | 7.9 (#11) |
| License | The source code is distributed under the ISC license. | The repository identifies its license as GPL-2.0. |
| Purpose | ares is a cross-platform, open-source multi-system emulator focused on accuracy and preservation. | VisualBoyAdvance-M is an emulator for Game Boy and Game Boy Advance. |
Plans
In their own words
ares
ares is a free, open-source emulator for multiple systems, with a stated focus on accuracy and preservation. It supports systems including Arcade, Atari 2600, WonderSwan, ColecoVision, NES, SNES, Nintendo 64, and PlayStation, though some listed systems are experimental. Playback options include save states, run-ahead, rewind, and fast-forward. Pixel shaders and optional color correction can alter display characteristics, while Virtual Game-Pads let users configure controls for use across emulated systems. The interface framework uses WinAPI on Windows, Cocoa on macOS, and GTK2 or GTK3 on POSIX platforms. Simple debugging features such as trace logging support development of original software for supported systems. Windows builds support Windows 7 or later; AMD64 binaries require at least Intel Nehalem or AMD Jaguar architecture. macOS binaries require Catalina 10.15 and support Intel and Apple Silicon. The project prefers Linux users compile from source and points to third-party packages rather than official Linux binaries. Source code uses the ISC license. Android is not supported, and a BIOS is required.
VisualBoyAdvance-M
VisualBoyAdvance-M is a free, open-source emulator for Game Boy, Game Boy Color, and Game Boy Advance. Builds are listed for Windows, macOS, Linux, and Android, with Android nightlies for arm, arm64, riscv, and x86_64. The project lists Windows XP and later, macOS, and Linux among desktop requirements; Linux distributions may package it under visualboyadvance-m or vbam. Game Boy and Game Boy Advance linking is enabled by default. Build options also include Vulkan video output, Windows Direct3D support, and FFmpeg audio and video recording. A debugger is enabled by default, and Lua scripting is available for the wxWidgets port. The project provides a Libretro core option and nightly builds for Libretro. Graphics upscaling is supported, but the project cautions that xBRZ and ScaleFX may not run on older or weaker systems. The license is GPL-2.0. For support, the project points users to Discord and suggests trying Help → Factory Reset when issues occur.