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ares vs webЯcade

ares

ares-emu.net

webЯcade

webrcade.com

Side by side

FigureareswebЯcade
Price fromFreeFree
Free planYesYes
Free trial——
Open sourceYesYes
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOS—Yes
Android—Yes
Self-hostedYesYes
Plans published22
Spec score · TurboGrafx-16 Emulators9.0 (#1)8.2 (#7)
Spec score · Sega CD Emulators9.0 (#1)8.2 (#9)
Documentation depthDeveloper documentation includes platform-specific build guides with compiler, CMake, dependency and install steps.Documentation includes user guides, platform setup, controller pairing, application mappings, feed creation and deployment instructions.
Purposeares is a cross-platform, open-source multi-system emulator focused on accuracy and preservation.webЯcade is a browser-based player for gaming content organized by user-defined feeds.
Save statesSave states let users resume games that lack native saving.Most emulator applications support save states, with eight save slots per game when cloud storage is enabled.
Supported systemsThe catalogue includes Arcade, Atari 2600, WonderSwan, ColecoVision, NES, SNES, Nintendo 64, Game Boy, Game Boy Advance, Sega systems, Neo Geo Pocket and PlayStation.Official documentation lists Atari, Sega and Nintendo emulators plus engines such as Classic Doom, with application types continuing to expand.
What it doesares is a cross-platform emulator for multiple game systems, built around accuracy and software preservation.webЯcade is a browser front end that launches retro-game emulators and game engines from user-defined feeds.

Plans

ares

  • aresFree
  • FreeFree

ares pricing →

webЯcade

  • FreeFree
  • Free and open-sourceFree

webЯcade pricing →

In their own words

ares

ares is a free, open-source emulator for multiple systems, with a stated focus on accuracy and preservation. It supports systems including Arcade, Atari 2600, WonderSwan, ColecoVision, NES, SNES, Nintendo 64, and PlayStation, though some listed systems are experimental. Playback options include save states, run-ahead, rewind, and fast-forward. Pixel shaders and optional color correction can alter display characteristics, while Virtual Game-Pads let users configure controls for use across emulated systems. The interface framework uses WinAPI on Windows, Cocoa on macOS, and GTK2 or GTK3 on POSIX platforms. Simple debugging features such as trace logging support development of original software for supported systems. Windows builds support Windows 7 or later; AMD64 binaries require at least Intel Nehalem or AMD Jaguar architecture. macOS binaries require Catalina 10.15 and support Intel and Apple Silicon. The project prefers Linux users compile from source and points to third-party packages rather than official Linux binaries. Source code uses the ISC license. Android is not supported, and a BIOS is required.

Visit ares-emu.net

webЯcade

webЯcade is a free, open-source browser-based player for gaming content arranged in user-defined feeds. Games run locally in the browser through JavaScript, WebAssembly and HTML5 gamepad and audio interfaces, rather than being streamed. Its graphical feed editor lets users create feeds without working with the underlying document format, and its ROM analyzer can identify application types, metadata and artwork. Supported categories include emulators and game engines, with examples such as Atari, Nintendo, Sega, Doom, Quake and ScummVM. USB and Bluetooth gamepads work for navigation and gameplay. Most emulator-based applications provide eight save-state slots per game. Optional Dropbox linking can share save data and settings across devices and let the feed editor upload local files; access is restricted to the Dropbox account’s /Apps/webrcade folder. Single-item links can be shared, added to iOS or Android home screens, or embedded in web pages. The project prioritizes popular-content compatibility and lower resource needs over the latest emulator features. It is listed for Android, iOS, macOS, web and Windows.

Visit webrcade.com