Arm Performance Studio vs Unity
Arm Performance Studio
developer.arm.comUnity
unity.comSide by side
| Figure | Arm Performance Studio | Unity |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | — | Yes |
| Android | Yes | Yes |
| API | — | Yes |
| Plans published | 1 | 8 |
| Spec score · Game Profiling Software | 8.0 (#11) | 8.6 (#3) |
| Integrations | Arm provides Unity and Godot integrations for adding application markers or counters to profiling workflows. | Unity Integrations connect Cloud Build, Cloud Diagnostics and Collaborate with webhooks, Discord, Slack and email. |
| Support | Arm says Performance Studio support is provided by the community through its Gaming, Graphics, and VR forum. | Unity directs users to its Issue Tracker and Editor bug reporting flow, while Pro includes expedited customer support and Enterprise includes dedicated support. |
Plans
Unity
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Pro$210 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
Arm Performance Studio
Arm Performance Studio is a free profiling suite for applications running on devices with Arm CPUs and GPUs. Streamline records CPU, GPU, and application activity from a device, and Performance Advisor turns those captures into reports highlighting potential problems and optimization advice. Frame Advisor examines API calls and rendering data for a problem frame and provides geometry metrics. Mali Offline Compiler estimates shader and compute-kernel performance across Arm GPUs, including register usage, cycle cost, and stage-specific recommendations. The suite also includes RenderDoc for Arm GPUs, an Arm fork of the graphics API debugger with support for Arm GPU extensions and Android features. Tools can run without a graphical interface in continuous-integration workflows and export machine-readable data for custom reporting; Unity and Godot integrations can add application markers or counters. The product describes profiling Android and Linux applications and lists Android 11 or later for Streamline, Performance Advisor, Frame Advisor, and RenderDoc for Arm GPUs. Graphics profiling supports Mali GPUs from the Mali-T700 series onward, but not Mali-400 or Mali-T600 products. Community support is provided through Arm’s Gaming, Graphics, and VR forum.