Arma 3 Tools vs WolvenKit
Arma 3 Tools
community.bohemia.netWolvenKit
github.comSide by side
| Figure | Arma 3 Tools | WolvenKit |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Windows | Yes | Yes |
| Linux | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 2 |
| Spec score · Game Modding Tools | 7.9 (#8) | 8.0 (#7) |
| Purpose | Arma 3 Tools is a suite for producing content for the Real Virtuality game engine powering Arma 3. | WolvenKit is an open-source modding tool for Cyberpunk 2077 designed to simplify and accelerate modding workflows. |
Plans
In their own words
Arma 3 Tools
Arma 3 Tools is a free Windows suite for producing content for the Real Virtuality engine used by Arma 3. Terrain Builder lets creators construct virtual worlds, while Object Builder creates, edits, and configures 3D models. Addon Builder converts source data into engine-readable formats and packages it into one archive; it can also sign PBOs with a digital key for secure servers. Publisher sends complete mods to Steam Workshop. Game Updater is intended to simplify switching between Steam branches, and Tools Launcher checks parts of an installation, runs suite tools, and can detect and interact with Mikero’s tools and Poseidon Tools. Distributed through Steam, the suite supports terrain, model, addon, mod, and script-related workflows, with PBO and FSM formats listed. Installation requires a valid Steam account, internet connection, and at least 1.1 GB of free disk space. Use is free for non-commercial work; commercial use requires Bohemia Interactive permission and acceptance of the BI Tools EULA.
WolvenKit
WolvenKit is a free, open-source modding tool focused on Cyberpunk 2077 and REDengine 4. It can browse, extract, modify and repack game files into archives for use in the game. The Asset Browser previews meshes and textures from base-game or user-generated archives. Its RTTI-based File Editor reads and saves REDengine files, handles in-place buffer data, and converts game files to human-readable JSON and back. Project Explorer organizes files and opens source assets such as blend, PSD and XCF files. Asset conversion tools cover listed texture and model formats, with Blender one-click imports for shaded Cyberpunk meshes. Stable and nightly builds come through GitHub releases. Windows 10/11 64-bit and Linux are supported, although Linux compatibility is described as unstable and not guaranteed. The latest .NET 10.0 runtime and x64 architecture are required.