ArmorPaint vs TextureLab
ArmorPaint
armorpaint.orgTextureLab
texturelab.ioSide by side
| Figure | ArmorPaint | TextureLab |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 1 | 1 |
| Spec score · 3D Texturing Software | 8.1 (#7) | 7.6 (#21) |
| Spec score · Game Texture Software | 8.1 (#11) | 7.6 (#24) |
| Open source | The download page describes ArmorPaint as an open-source project and links to its full source code on GitHub. | The project is open source and invites contributions through its GitHub repository. |
| Purpose | ArmorPaint is standalone software for physically based texture painting on 3D models. | TextureLab is an open source tool for making tileable, physically based textures. |
Plans
In their own words
ArmorPaint
ArmorPaint has no write-up on Specifiction yet; its figures are above.
TextureLab
TextureLab is a free, open-source tool for creating tileable, physically based textures. Its node-based workflow previews each stage, and shapes, noises, and filters are seamless by default. Procedural textures can be designed once and used at any resolution. Almost all nodes are built for GPU operation. Materials default to a metallic Physically Based Rendering workflow, and textures can be exported directly to Unity materials. TextureLab runs on Windows, macOS, and Linux. The download page lists version 0.4.0 beta, released August 23, 2026, alongside source builds and itch.io downloads. The project remains under heavy development, with contributions invited through GitHub and communities on Discord and itch.io. The listed plan is free at free, and there is no separate free trial.