ArmorPaint vs VFX Texture Lab
ArmorPaint
armorpaint.orgVFX Texture Lab
github.comSide by side
| Figure | ArmorPaint | VFX Texture Lab |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 1 | 1 |
| Spec score · 3D Texturing Software | 8.1 (#7) | 7.3 (#27) |
| Spec score · Game Texture Software | 8.1 (#11) | 7.3 (#28) |
| Integrations | The site lists live-link plugins for Blender, Unreal Engine, and Unity; the manual describes these plugins as in development. | The README names Wavefront OBJ import/export and built-in engine-oriented export presets, but does not identify specific third-party integrations. |
| Platforms | The manual recommends Windows 10 or newer, Linux, and macOS on Apple silicon, and describes iOS and Android builds as experimental. | Automated Windows x64 builds are available through GitHub Releases; Linux setup is source-based, and source testing is also available on Windows. |
| Purpose | ArmorPaint is standalone software for physically based texture painting on 3D models. | VFX Texture Lab is a node-based procedural authoring application for real-time VFX textures, animated flipbooks, reusable PBR materials and lightweight procedural geometry. |
Plans
In their own words
ArmorPaint
ArmorPaint has no write-up on Specifiction yet; its figures are above.
VFX Texture Lab
VFX Texture Lab is a free, node-based application for authoring procedural textures, animated flipbooks, reusable PBR materials, and lightweight procedural geometry for real-time visual effects. It targets 3D and VFX artists making fire, smoke, energy, dissolves, terrain, and material graphs. The typed graph includes noise, shape, blend, adjustment, distortion, blur, flood-fill, distance, terrain, and surface-analysis tools, with 8-bit and 16-bit output. Materials support PBR channels and a 3D preview with HDR lighting, displacement, bloom, shadows, and multiple meshes. Timeline, curves, loop-aware noise, temporal blending, frame delay, and reaction diffusion support animation. Geometry tools generate procedural meshes, import and unwrap Wavefront OBJ, bake maps, and export indexed UV-mapped OBJ. PNG, TGA, raw R16, texture sets, channel packing, and portable graph packages are supported. It runs on Windows and Linux and is released under MIT.