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ArmorPaint vs VFX Texture Lab

ArmorPaint

armorpaint.org

VFX Texture Lab

github.com

Side by side

FigureArmorPaintVFX Texture Lab
Price from—Free
Free plan—Yes
Free trial——
Open source——
WindowsYesYes
macOSYes—
LinuxYesYes
iOSYes—
AndroidYes—
Plans published11
Spec score · 3D Texturing Software8.1 (#7)7.3 (#27)
Spec score · Game Texture Software8.1 (#11)7.3 (#28)
IntegrationsThe site lists live-link plugins for Blender, Unreal Engine, and Unity; the manual describes these plugins as in development.The README names Wavefront OBJ import/export and built-in engine-oriented export presets, but does not identify specific third-party integrations.
PlatformsThe manual recommends Windows 10 or newer, Linux, and macOS on Apple silicon, and describes iOS and Android builds as experimental.Automated Windows x64 builds are available through GitHub Releases; Linux setup is source-based, and source testing is also available on Windows.
PurposeArmorPaint is standalone software for physically based texture painting on 3D models.VFX Texture Lab is a node-based procedural authoring application for real-time VFX textures, animated flipbooks, reusable PBR materials and lightweight procedural geometry.

Plans

ArmorPaint

  • ArmorPaint 1.0$19, paid once

ArmorPaint pricing →

VFX Texture Lab

  • Free and open-sourceFree

VFX Texture Lab pricing →

In their own words

ArmorPaint

ArmorPaint has no write-up on Specifiction yet; its figures are above.

Visit armorpaint.org

VFX Texture Lab

VFX Texture Lab is a free, node-based application for authoring procedural textures, animated flipbooks, reusable PBR materials, and lightweight procedural geometry for real-time visual effects. It targets 3D and VFX artists making fire, smoke, energy, dissolves, terrain, and material graphs. The typed graph includes noise, shape, blend, adjustment, distortion, blur, flood-fill, distance, terrain, and surface-analysis tools, with 8-bit and 16-bit output. Materials support PBR channels and a 3D preview with HDR lighting, displacement, bloom, shadows, and multiple meshes. Timeline, curves, loop-aware noise, temporal blending, frame delay, and reaction diffusion support animation. Geometry tools generate procedural meshes, import and unwrap Wavefront OBJ, bake maps, and export indexed UV-mapped OBJ. PNG, TGA, raw R16, texture sets, channel packing, and portable graph packages are supported. It runs on Windows and Linux and is released under MIT.

Visit github.com