Armory3D vs Flax Engine
Armory3D
armory3d.orgFlax Engine
flaxengine.comSide by side
| Figure | Armory3D | Flax Engine |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| Plans published | 1 | 2 |
| Spec score · Game Development Software | 9.1 (#2) | 8.8 (#7) |
| Spec score · Game Engine Software | 8.7 (#22) | 8.9 (#10) |
| Free plan | Yes | Yes |
| Mobile export | Yes | Yes |
| Multiplayer tools | Yes | Yes |
| Privacy | The privacy page states that Armory software does not collect, market, or sell user data. | The privacy policy says Google Analytics data is retained for five years for internal marketing and that private analytics data is never sold or exposed. |
| Product | Armory3D is an open-source 3D game engine focused on portability, minimal footprint, and performance. | Flax Engine is a modern 3D game engine written in C++ and C#. |
| Rendering | Its scriptable renderer supports deferred and forward paths, and users can create custom render paths. | The feature set includes realtime global illumination, reflections with custom software ray tracing, and GPU lightmap baking. |
| Scripting languages | Haxe | C#,C++ |
| Source code model | open_source | source_available |
| Support | The setup guide points users to troubleshooting documentation and the GitHub issue tracker for installation or usage problems. | The feature page promises direct communication and help from engine developers, and the site provides a contact form. |
| Target platforms | Windows,Linux,macOS,iOS,Android,Web | Windows,Linux,Android,iOS,PlayStation 4/5,Xbox One/Series,Nintendo Switch |
| Visual scripting | Yes | Yes |
Plans
In their own words
Armory3D
Armory3D is a free, open-source 3D game engine that works as a Blender add-on and external SDK. It targets games for Windows, Linux, macOS, iOS, Android and the web, with visual scripting and Haxe available for game logic. Its scriptable renderer supports deferred and forward paths, and developers can create custom render paths. The engine includes a UI library and editor, physics based on Bullet for rigid and soft body simulation, and an option to use Oimo. Navigation meshes support real-time pathing for objects marked as actors. Effects and animation include emitter and hair particles with GPU instancing, GPU skinning, bones, keyframes, shape keys and tilesheets. Listed lighting features include voxel-based ambient occlusion, lightmapping, area lights, reflection probes and IES textures. The setup guide asks users to install Blender 4.5.x LTS and says Blender 3.3 LTS and earlier are unsupported. The repository identifies the license as zlib/libpng and permits commercial use subject to its stated restrictions. The privacy policy says Armory software does not collect, market or sell user data.
Flax Engine
Flax Engine is a 3D game engine written in C++ and C#, with visual scripting and full Editor source code available. It supports C++, C#, and visual scripting, with hot-reloading for both programming languages in the Editor. Rendering features include real-time global illumination, reflections using custom software ray tracing, and GPU lightmap baking. World-building tools cover terrain, foliage, fog, nested prefabs, level streaming, and large-world 64-bit coordinates. Multiplayer projects can use low- and high-level networking APIs. Its Online system supports services such as Steam, Xbox Live, and PlayStation Network for profiles, friends, achievements, presence, and cloud saves. Supported targets include Windows, Linux, Android, iOS, macOS, web, PlayStation 4 and 5, Xbox One and Series, and Nintendo Switch. Web support is experimental and lacks C# scripting, video playback, and some other engine features. NDA-protected platform support is excluded from the public repository. The engine is free for non-commercial or educational use; commercial releases pay a 4% royalty on earnings exceeding $250,000 per calendar quarter.