Artemis AntiCheat vs Intave
Artemis AntiCheat
github.comIntave
intave.acSide by side
| Figure | Artemis AntiCheat | Intave |
|---|---|---|
| Price from | — | €0.79/mo |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| API | Yes | — |
| Self-hosted | Yes | Yes |
| Plans published | 1 | 3 |
| Spec score · Minecraft Anti-Cheat Plugins | 7.8 (#7) | 8.7 (#1) |
| Spec score · Minecraft anti-cheat plugins | 7.2 (#28) | 9.2 (#1) |
| Combat detection | The README lists a 3.05 reach check and more than 20 aim, aura, and autoclicker checks. | Combat cheat detection is included in every listed plan. |
| Configuration | Artemis includes a GUI and a configuration system for checks that the README describes as extensive and easy to use. | Intave can use local settings.yml configuration or a named online configuration. |
| Detection coverage | Listed detections include flight, speed, killaura, reach, autoclicker, criticals, and server-crasher behavior. | The pricing page lists movement cheat detection and combat cheat detection for all plans, with combat automation and build automation detection on Base and Enterprise. |
| Movement detection | The README describes player-position prediction with E-8 precision and supplementary fly, speed, and miscellaneous checks. | Movement cheat detection is included in every listed plan. |
Plans
In their own words
Artemis AntiCheat
Artemis AntiCheat has no write-up on Specifiction yet; its figures are above.
Intave
Intave is a server-side cheating solution for Minecraft servers running Spigot. Its detection approach emulates game code, compares results, and corrects them. Movement and combat cheat detection are listed for every plan; Base and Enterprise also include combat automation and build automation detection. Available enforcement actions include notifications, movement corrections, kicks, temporary or permanent bans, custom proxy commands, and other server responses. Replay analysis is available. Intave is multithreaded and says it supports any player count, with a workflow up to 50 times faster than equivalent game code and the ability to sustain thousands of players. Some detections require an active internet connection. Plans include a free tier and Base and Enterprise, each listed at €79 a month, billed per kilo player-hour. Enterprise is available from 100kPH per month; one kPH represents one thousand hours of playtime. Optional components include automatic updates, storage integrations, and a runtime agent that temporarily patches server classes without permanently changing the server jar.