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SPECIFICTION
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Arthur vs TrueMetaverse

Arthur

arthur.digital

TrueMetaverse

github.com

Side by side

FigureArthurTrueMetaverse
Price from——
Free plan——
Free trial——
Open source——
WebYesYes
WindowsYes—
macOSYes—
Self-hosted—Yes
Plans published10
Spec score · Virtual Meeting Room Software7.6 (#10)6.9 (#21)
IntegrationsSpaces lists LMS platforms, SharePoint, Jira, and enterprise apps; Vibe lists MS Teams and Jira as off-the-shelf integrations, with custom requests possible.The documented stack integrates LiveKit, Excalidraw, PostgreSQL, Redis, Docker Compose, and Cloudflare DNS.
ProductArthur brings humans and AI together in workflows for immersive experiences, asynchronous alignment, and meetings.TrueMetaverse is a self-hosted, real-time 2D virtual world for studying, meeting, presenting, playing, and spending time together online.
SecurityArthur says data is encrypted in transit and at rest, regularly backed up, and hosted on AWS, by default in Frankfurt, Germany unless otherwise agreed.The project documents JWT authentication, salted scrypt password hashing, per-IP rate limits on failed signup and signin attempts, and server-side validation of room and game actions.

Plans

Arthur

  • ArthurPriced on request

Arthur pricing →

TrueMetaverse

No plans published.

TrueMetaverse pricing →

In their own words

Arthur

Arthur has no write-up on Specifiction yet; its figures are above.

Visit arthur.digital

TrueMetaverse

TrueMetaverse is a free, MIT-licensed, self-hosted realtime 2D world for studying, meetings, presentations, games, and shared online time. Users create or join pixel-art spaces with realtime presence, grid movement, collision-aware maps, and short room codes. Five maps are included, along with a server-controlled Hide & Seek mode for 3–12 players per room. Shared activities use LiveKit audio and video rooms, screen sharing, and a synchronized Excalidraw whiteboard controlled by its creator. Study sessions provide persistent timers and daily, weekly, monthly, and all-time leaderboards. The product runs in a browser, with keyboard controls on desktop and joystick and zoom controls on touch devices. Docker deployment can place the frontend, APIs, realtime server, database, media services, TLS, and TURN on one VPS. The README describes JWT authentication, salted scrypt password hashing, per-IP failed-login limits, and server-side validation. Restarting the single WebSocket process clears room, whiteboard, and active game state.

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