ArtMoney vs ugtrain
ArtMoney
artmoney.ruugtrain
github.comSide by side
| Figure | ArtMoney | ugtrain |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | — |
| Linux | — | Yes |
| Plans published | 3 | 1 |
| Spec score · Game Trainers | 8.3 (#2) | 7.0 (#23) |
Plans
ArtMoney
- ArtMoney SE (Special Edition)Free
- ArtMoney PRO$24.90, paid once
- ArtMoney PRO VIP Edition (Undetectable)$44.91, paid once
In their own words
ArtMoney
ArtMoney is a standalone Windows game memory editor for locating and changing values in running PC games, such as money, health, ammunition, and resources. Its search methods cover exact and range values, unknown and encoded values, sequences, hexadecimal data, structures, and formulas. Tools for memory analysis include pointer scanning, a memory editor, a disassembler, a debugger, and breakpoints. ArtMoney Tables are AMT files with prepared game information such as saved addresses and descriptions; the tables page lists 6,728 tables. It also provides emulator options and supports emulator addresses and pointers. Microsoft Windows is the listed system requirement, with 32-bit and 64-bit versions and support for Windows 10 and 11. The free SE edition omits some features, including folder and structure search, and its pointer-to-pointer scanner handles up to three levels, compared with six in PRO. PRO costs $24.90 per one-time payment; updates of ArtMoney v8 Pro Edition are free. The vendor says the program is not intended for multiplayer or online games.
ugtrain
ugtrain is free, Linux-only command-line software for game training and memory-cheating research. It targets advanced users and has no graphical interface. Its components include a preloader, memory discovery, a memory-hacking library, and automatic adaptation to dynamic memory. Each game uses a separate exchangeable configuration file, with examples included. The project describes static-memory support for most C and C++ Linux games by bypassing protections such as ASLR, PIC, and PIE. It integrates with scanmem for memory searches and says root privileges are unnecessary. Installation documentation covers source builds and packages for Arch, Debian, openSUSE/SLES, and Ubuntu. Reported architectures include x86, x86_64, Raspberry Pi, and 32-bit, 64-bit, and s390x compilation. Dynamic-memory support does not work with WINE. The project advises against commercial closed-source, multiplayer, or online games and recommends checking each game’s EULA.