Asobi vs Beamable
Asobi
asobi.devBeamable
beamable.comSide by side
| Figure | Asobi | Beamable |
|---|---|---|
| Price from | — | $125/mo |
| Free plan | — | — |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 1 | 6 |
| Spec score · Game Matchmaking Software | 8.8 (#7) | 8.5 (#12) |
| Headquarters | Uppsala, Sweden | Boston area, United States |
| Intended users | The repository describes Asobi as intended for solo developers and small teams building indie 2D multiplayer games. | Beamable is aimed at game makers and studios building and operating live games, including multiplayer and Web3 titles. |
| Product | Asobi is an open-source multiplayer game backend built on Erlang/OTP. | Beamable is an open, extensible game server platform for creating online games and virtual worlds. |
| Support | The maker invites users to ask questions and share projects in its Discord community. | The trial includes self-service support through documentation, a QA forum, and Discord; enterprise plans list dedicated support, private channels, and weekly syncs. |
Plans
Beamable
- Free Trial (90 Days)Free
- Developer$125 a month
- Studio$595 a month
- Pro$1,895 a month
- Enterprise$3,500 a month
- Enterprise PlansPriced on request
In their own words
Asobi
Asobi is an open-source multiplayer game backend built on Erlang/OTP for solo developers and small teams making indie 2D games. It provides authentication, matchmaking, real-time sync, leaderboards, a virtual economy, social features, cloud saves, and an admin dashboard. Developers can build ephemeral matches or persistent worlds with lazily loaded zones. Lua match logic can be changed while a match runs, with updates taking effect on the next tick. Official client SDKs are listed for Unreal, Unity, Godot, Defold, TypeScript/JavaScript, Dart/Flutter, Lua, and LÖVE. Monitoring includes OpenTelemetry integration, structured logging, and telemetry events for matches, queues, and connections. The Apache 2.0 core can run locally with Docker Compose or be self-hosted as a Docker container. Asobi Cloud is hosted on Hetzner in Germany and uses EU-only infrastructure subprocessors, but is invite-only while studios are onboarded. The project is single-node by design and pre-1.0, so minor breaking API changes may occur before 1.0.
Beamable
Beamable is a game server platform for creating and operating online games and virtual worlds. Its engine-native SDKs for Unity and Unreal connect to a serverless backend for cloud code, data persistence, custom gameplay logic, and Mongo-based persistence. The SDK includes player accounts, multiplayer networking, matchmaking, offers, currencies, inventory, leaderboards, groups, achievements, chat, tournaments, and multiplayer events. The LiveOps Portal supports events, promotions, content updates, A/B tests, player support, CRM, and messaging. Beamable describes built-in analytics and event forwarding integrations with GameAnalytics, Mixpanel, and Amplitude; its marketplace lists services including Edgegap, Photon Fusion, Tebex, and blockchain integrations. Studios can use managed SaaS or private cloud, both powered by AWS. Private Cloud offers dedicated single-tenant infrastructure. A 90-day free trial includes 12.5M API calls, 1,000 MAU, and three microservices. Paid monthly plans start at $125 a month for Developer. Pricing specifies a 10KB bandwidth allowance per API call, with additional bandwidth billed as overage.