Asobi vs Metaplay
Asobi
asobi.devMetaplay
metaplay.ioSide by side
| Figure | Asobi | Metaplay |
|---|---|---|
| Price from | — | €195/mo |
| Free plan | — | Yes |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 1 | 17 |
| Spec score · Game Matchmaking Software | 8.8 (#7) | 9.0 (#6) |
| Headquarters | Uppsala, Sweden | Helsinki, Finland |
| Integrations | Official client SDKs are listed for Unreal, Unity, Godot, Defold, TypeScript/JavaScript, Dart/Flutter, and Lua. | Metaplay lists analytics export to BigQuery and S3, purchase validation for Google Play, App Store and Steam, and sign-in options including Google, Apple, Facebook, Steam and custom web login. |
| Intended users | The repository describes Asobi as intended for solo developers and small teams building indie 2D multiplayer games. | Metaplay describes its audience as ambitious game studios building server-authoritative games, from prototype through global launch, including teams operating multiple titles. |
| Product | Asobi is an open-source multiplayer game backend built on Erlang/OTP. | Metaplay is a backend platform for building and operating live service games. |
| Self-hosting | The project is Apache-2.0 licensed and can be run locally with Docker Compose or self-hosted as a Docker container. | Customers can host Metaplay themselves, including on their own cloud or on-premises infrastructure. |
| Support | The maker invites users to ask questions and share projects in its Discord community. | The pricing page offers community Discord support, weekday engineer support tiers, and a critical incident add-on with 24/7 availability and a one-hour response SLA. |
Plans
Metaplay
- Community supportFree
- Community SupportFree
- FreeFree
- FreeFree
- Starter€195 a month
- Starter€195 a month
- Pre-launch€995 a month
- Pre-Launch€995 a month
- Standard support€1,500 a month
- Standard Support€1,500 a month
In their own words
Asobi
Asobi is an open-source multiplayer game backend built on Erlang/OTP for solo developers and small teams making indie 2D games. It provides authentication, matchmaking, real-time sync, leaderboards, a virtual economy, social features, cloud saves, and an admin dashboard. Developers can build ephemeral matches or persistent worlds with lazily loaded zones. Lua match logic can be changed while a match runs, with updates taking effect on the next tick. Official client SDKs are listed for Unreal, Unity, Godot, Defold, TypeScript/JavaScript, Dart/Flutter, Lua, and LÖVE. Monitoring includes OpenTelemetry integration, structured logging, and telemetry events for matches, queues, and connections. The Apache 2.0 core can run locally with Docker Compose or be self-hosted as a Docker container. Asobi Cloud is hosted on Hetzner in Germany and uses EU-only infrastructure subprocessors, but is invite-only while studios are onboarded. The project is single-node by design and pre-1.0, so minor breaking API changes may occur before 1.0.
Metaplay
Metaplay is a backend platform for building and operating live-service games. It uses a server-authoritative C# game server with a Unity client library and shared client-server logic. Its LiveOps dashboard includes player segmentation, A/B testing, over-the-air configuration updates, events, economy management, and player support tools. The SDK also includes guilds, social features, leaderboards, leagues, and asynchronous matchmaking; synchronous matchmaking is in active development. Hosting choices include managed Metaplay Cloud, customer AWS infrastructure, another Kubernetes cluster, or on-premises deployment. The platform supports Unity games on iOS, Android, Windows, Mac, Linux, and WebGL, with Unity 2020.3 LTS and later. The free plan provides the full SDK and a local server for local development. Starter costs €195 a month. Managed Metaplay Cloud supports single-region deployments; multi-region deployments are supported on self-hosted infrastructure.