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SPECIFICTION
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Asobi vs Metaplay

Asobi

asobi.dev

Metaplay

metaplay.io

Side by side

FigureAsobiMetaplay
Price from—€195/mo
Free plan—Yes
Free trialYesYes
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
APIYesYes
Self-hostedYesYes
Plans published117
Spec score · Game Matchmaking Software8.8 (#7)9.0 (#6)
HeadquartersUppsala, SwedenHelsinki, Finland
IntegrationsOfficial client SDKs are listed for Unreal, Unity, Godot, Defold, TypeScript/JavaScript, Dart/Flutter, and Lua.Metaplay lists analytics export to BigQuery and S3, purchase validation for Google Play, App Store and Steam, and sign-in options including Google, Apple, Facebook, Steam and custom web login.
Intended usersThe repository describes Asobi as intended for solo developers and small teams building indie 2D multiplayer games.Metaplay describes its audience as ambitious game studios building server-authoritative games, from prototype through global launch, including teams operating multiple titles.
ProductAsobi is an open-source multiplayer game backend built on Erlang/OTP.Metaplay is a backend platform for building and operating live service games.
Self-hostingThe project is Apache-2.0 licensed and can be run locally with Docker Compose or self-hosted as a Docker container.Customers can host Metaplay themselves, including on their own cloud or on-premises infrastructure.
SupportThe maker invites users to ask questions and share projects in its Discord community.The pricing page offers community Discord support, weekday engineer support tiers, and a critical incident add-on with 24/7 availability and a one-hour response SLA.

Plans

Asobi

  • Asobi CloudPriced on request

Asobi pricing →

Metaplay

  • Community supportFree
  • Community SupportFree
  • FreeFree
  • FreeFree
  • Starter€195 a month
  • Starter€195 a month
  • Pre-launch€995 a month
  • Pre-Launch€995 a month
  • Standard support€1,500 a month
  • Standard Support€1,500 a month

Metaplay pricing →

In their own words

Asobi

Asobi is an open-source multiplayer game backend built on Erlang/OTP for solo developers and small teams making indie 2D games. It provides authentication, matchmaking, real-time sync, leaderboards, a virtual economy, social features, cloud saves, and an admin dashboard. Developers can build ephemeral matches or persistent worlds with lazily loaded zones. Lua match logic can be changed while a match runs, with updates taking effect on the next tick. Official client SDKs are listed for Unreal, Unity, Godot, Defold, TypeScript/JavaScript, Dart/Flutter, Lua, and LÖVE. Monitoring includes OpenTelemetry integration, structured logging, and telemetry events for matches, queues, and connections. The Apache 2.0 core can run locally with Docker Compose or be self-hosted as a Docker container. Asobi Cloud is hosted on Hetzner in Germany and uses EU-only infrastructure subprocessors, but is invite-only while studios are onboarded. The project is single-node by design and pre-1.0, so minor breaking API changes may occur before 1.0.

Visit asobi.dev

Metaplay

Metaplay is a backend platform for building and operating live-service games. It uses a server-authoritative C# game server with a Unity client library and shared client-server logic. Its LiveOps dashboard includes player segmentation, A/B testing, over-the-air configuration updates, events, economy management, and player support tools. The SDK also includes guilds, social features, leaderboards, leagues, and asynchronous matchmaking; synchronous matchmaking is in active development. Hosting choices include managed Metaplay Cloud, customer AWS infrastructure, another Kubernetes cluster, or on-premises deployment. The platform supports Unity games on iOS, Android, Windows, Mac, Linux, and WebGL, with Unity 2020.3 LTS and later. The free plan provides the full SDK and a local server for local development. Starter costs €195 a month. Managed Metaplay Cloud supports single-region deployments; multi-region deployments are supported on self-hosted infrastructure.

Visit metaplay.io