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Asset Composer vs Texturly

Asset Composer

assetcomposer.app

Texturly

texturly.com

Side by side

FigureAsset ComposerTexturly
Price fromFree$9/mo
Free planYesYes
Free trial——
Open source——
WebYesYes
Plans published15
Spec score · AI Texture Generators7.9 (#8)7.5 (#13)
EditingThe browser-based texturing workflow supports painting specific regions, custom views for occluded areas, and adjustments to each PBR map.The editor supports adjustments such as cropping, rotation, brightness, contrast, saturation, and sharpness.
PBR mapsThe product can generate albedo, normal, roughness, and metalness maps.Generated maps include base color, normal, roughness, ambient occlusion, and height or displacement maps.
SupportThe site lists [email protected].The documentation says email support typically responds within 24–48 hours on business days.

Plans

Asset Composer

  • FreeFree

Asset Composer pricing →

Texturly

  • FreeFree
  • Creator$9 a month
  • Pro$29 a month
  • Studio$79 a month
  • Enterprise — custom planPriced on request

Texturly pricing →

In their own words

Asset Composer

Asset Composer is a web-based AI asset pipeline aimed at solo developers. It combines 3D generation, retopology, UV mapping, and texturing in one browser workflow. You can start with a text description or reference image, or upload GLB and OBJ models, including models created elsewhere. The texturing tools generate albedo, normal, roughness, and metalness maps, bake them onto a model’s UV layout, and let you paint selected regions, add custom views for hidden areas, and adjust each PBR map. Automatic UV mapping creates packed layouts with even texel density, while your own UVs can also be used. Versioned seeds and reusable prompt blocks help maintain a consistent style. Exports are available as GLB and PNG, with GLB assets described as compatible with Blender, Unity, Unreal, and Godot. The Free plan costs nothing and includes 60 credits; no card is required.

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Texturly

Texturly creates tileable textures for 3D workflows from either an uploaded image or a written material prompt. For image input, its AI examines edges, patterns, and colors to remove seams; prompts let users describe the material they want. Outputs can include base color, normal, roughness, ambient occlusion, and height or displacement PBR maps. Editing controls include cropping, rotation, brightness, contrast, saturation, and sharpness. Textures and PBR maps export as PNG files, though each PBR map must be downloaded separately. The documentation names Unity and Unreal Engine as use cases and describes PNG exports for game engines and renderers. Texturly runs on the web. Its Free plan is free and includes 10 credits per month with a maximum 1K resolution. Creator costs $9 a month and includes 50 credits and up to 4K; Pro is $29 a month, and Studio is $79 a month, both with up to 8K resolution. Batch generation is not currently offered. The site identifies Texturly as a product of Asha Technology Labs Pvt. Ltd.

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