AssetRipper vs Gibbed.RED
AssetRipper
assetripper.comGibbed.RED
github.comSide by side
| Figure | AssetRipper | Gibbed.RED |
|---|---|---|
| Price from | $10/mo | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| Plans published | 2 | 0 |
| Spec score · Game Asset Extractors | 8.5 (#2) | 6.6 (#23) |
| License | AssetRipper is licensed under the GNU General Public License v3.0. | The repository includes a Zlib license permitting use, alteration, and redistribution subject to stated conditions. |
| Purpose | AssetRipper is an analysis tool for game developers. | Gibbed.RED is a set of tools for reverse-engineering The Witcher 2. |
Plans
In their own words
AssetRipper
AssetRipper is an analysis tool for game developers working with Unity game files. It can identify accidentally included dependency assets, broken asset references, and code that could not be inlined or trimmed, as well as convert assets to native Unity format. Unity Project Export creates a project that can be opened in Unity Editor. For viewing content outside Unity, Primary Content Export produces meshes, scenes, and prefabs as GLB models, including for Blender workflows. Supported Unity versions range from 3.5.0 to 6000.4.X, with support quality varying by version. Free stable and nightly builds are available for Linux, macOS, and Windows. Premium access costs $10 a month while an eligible membership is active, and includes features such as shader decompilation, static mesh separation, prefab outlining, asset path overrides, user-defined package export, and deduplication. Vulkan and OpenGL shaders can be decompiled on any platform, but DirectX shaders are limited to Windows. Traditional Il2Cpp analysis succeeds on about 10% to 20% of methods on x86 games, with lower success on other platforms.