AssetRipper vs Rusted PackFile Manager
AssetRipper
assetripper.comRusted PackFile Manager
github.comSide by side
| Figure | AssetRipper | Rusted PackFile Manager |
|---|---|---|
| Price from | $10/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 2 | 1 |
| Spec score · Game Asset Extractors | 8.5 (#2) | 8.4 (#3) |
| Purpose | AssetRipper is an analysis tool for game developers. | Rusted PackFile Manager is a Rust and Qt6 reimplementation of PackFile Manager for modding Total War games. |
| Support | The project has a dedicated Discord server for development. | The project directs users to its manual and a modding community Discord for help. |
Plans
In their own words
AssetRipper
AssetRipper is an analysis tool for game developers working with Unity game files. It can identify accidentally included dependency assets, broken asset references, and code that could not be inlined or trimmed, as well as convert assets to native Unity format. Unity Project Export creates a project that can be opened in Unity Editor. For viewing content outside Unity, Primary Content Export produces meshes, scenes, and prefabs as GLB models, including for Blender workflows. Supported Unity versions range from 3.5.0 to 6000.4.X, with support quality varying by version. Free stable and nightly builds are available for Linux, macOS, and Windows. Premium access costs $10 a month while an eligible membership is active, and includes features such as shader decompilation, static mesh separation, prefab outlining, asset path overrides, user-defined package export, and deduplication. Vulkan and OpenGL shaders can be decompiled on any platform, but DirectX shaders are limited to Windows. Traditional Il2Cpp analysis succeeds on about 10% to 20% of methods on x86 games, with lower success on other platforms.
Rusted PackFile Manager
Rusted PackFile Manager (RPFM) opens, inspects, edits and saves PackFiles for Total War games from Empire onward, including Pharaoh, Warhammer 3, Troy, Three Kingdoms, Attila and Rome 2. Its pack editor handles multiple archives and supports bulk file additions, extraction, renaming, duplication and deletion. Editors cover database tables, localisation, scripts, animations, models and other listed game formats. The DB editor offers schema-aware lookups, sorting, filtering and TSV import and export; localisation data can also be exchanged through TSV. Global search and replace spans packs, vanilla data and parent mods, and diagnostics flag issues including invalid references, missing localisation, portrait variants and animation gaps. Per-game MyMod workspaces include asset folders, templates, import and export, and one-click installation to a game's data folder. Translation tools connect mod translations with the Total War Translation Hub. A headless server provides a documented WebSocket protocol and an MCP endpoint with more than 150 tools, prompts and resources. RPFM is free under the MIT License; listed platforms are API, Linux, self-hosted and Windows.