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SPECIFICTION
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AssetRipper vs UABEA

AssetRipper

assetripper.com

UABEA

github.com

Side by side

FigureAssetRipperUABEA
Price from$10/moFree
Free planYesYes
Free trial——
Open source—Yes
WindowsYesYes
macOSYes—
LinuxYesYes
Plans published21
Spec score · Game Asset Extractors8.5 (#2)8.0 (#7)
LicenseAssetRipper is licensed under the GNU General Public License v3.0.The project is released under the MIT license.
PurposeAssetRipper is an analysis tool for game developers.UABEA is a cross-platform Asset Bundle and Serialized File reader and writer.

Plans

AssetRipper

  • AssetRipper FreeFree
  • AssetRipper Premium$10 a month

AssetRipper pricing →

UABEA

  • UABEAFree

UABEA pricing →

In their own words

AssetRipper

AssetRipper is an analysis tool for game developers working with Unity game files. It can identify accidentally included dependency assets, broken asset references, and code that could not be inlined or trimmed, as well as convert assets to native Unity format. Unity Project Export creates a project that can be opened in Unity Editor. For viewing content outside Unity, Primary Content Export produces meshes, scenes, and prefabs as GLB models, including for Blender workflows. Supported Unity versions range from 3.5.0 to 6000.4.X, with support quality varying by version. Free stable and nightly builds are available for Linux, macOS, and Windows. Premium access costs $10 a month while an eligible membership is active, and includes features such as shader decompilation, static mesh separation, prefab outlining, asset path overrides, user-defined package export, and deduplication. Vulkan and OpenGL shaders can be decompiled on any platform, but DirectX shaders are limited to Windows. Traditional Il2Cpp analysis succeeds on about 10% to 20% of methods on x86 games, with lower success on other platforms.

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UABEA

UABEA is a free reader and writer for Unity Asset Bundles and Serialized Files on Windows and Linux. Its maker positions it for modding and research rather than general asset extraction. The tool handles textures, TextAssets, fonts, audio, MonoBehaviours, Unity Asset Bundles, Unity Serialized Files, and Addressables bundles, and supports batch extraction and archive repacking. Editing Addressables requires clearing CRC checks with a separate CRC cleaning tool. UABEANext, a newer work-in-progress version, adds docking and multi-bundle opening. The latest listed release requires .NET Runtime 6.0. Windows also needs the Visual C++ Redistributable; Linux requires glibc 2.29 or later, and musl-based distributions require compiling UABEA. Font import and export covers TTF and OTF, but font atlases are unsupported. Swizzled Switch textures can be edited, while newly added textures are not automatically swizzled. The repository identifies the software as MIT licensed.

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