AudioGen vs Creen
AudioGen
github.comCreen
creen.aiSide by side
| Figure | AudioGen | Creen |
|---|---|---|
| Price from | Free | $6/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Linux | Yes | — |
| iOS | — | Yes |
| Android | — | Yes |
| API | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 1 | 5 |
| Spec score · AI Sound Effect Generators | 8.8 (#2) | 8.4 (#5) |
| Intended users | The model card names audio, machine learning, and AI researchers, as well as amateurs learning about generative models, as primary users. | The page identifies video editors, filmmakers, indie game developers, short-form creators, podcasters, motion designers, teachers, students, and hobbyists as audiences. |
| Support | The model card directs questions and comments to the project’s GitHub repository or its issue tracker. | The pricing page directs users to [email protected] for payment issues or feedback. |
Plans
In their own words
AudioGen
AudioGen is a text-to-sound model provided through AudioCraft. It generates audio samples from text descriptions and can continue from an audio prompt, with conditional and unconditional generation modes. Sampling controls include greedy, temperature, top-K, and top-P methods. The listed pretrained model, facebook/audiogen-medium, has 1.5 billion parameters; the example API generates sound and saves it as WAV. The implementation uses an autoregressive Transformer and a 16 kHz EnCodec tokenizer. The repository provides API access and a local Jupyter notebook demo. Running the medium model locally requires a GPU with at least 16 GB of memory; installation requires Python 3.9 and PyTorch 2.1.0, with ffmpeg recommended. The model was trained on English descriptions and performs less well in other languages. It cannot generate realistic vocals, and prompts may need refinement. Code is MIT-licensed, while weights use CC-BY-NC 4.0; training datasets are not provided. The listed self-hosted plan is free.
Creen
Creen generates sound effects by synthesizing audio from written prompts rather than retrieving clips from a stock library. Its sound workspace also supports video-aware audio, ambience beds, and AI music generation. Prompts can specify material, distance, room size, microphone perspective, intensity, and mood. Each generation returns multiple takes to audition and regenerate; users can export audio and save favorites in reusable sets. The workspace includes more than 40 image, video, and audio models. Its sound workflow is prompt-first: descriptive language and model choice are the main ways to steer results, rather than reference-audio uploads. Creen says users own generated sound effects and may use them in social content, video, games, podcasts, and advertising. It lists video editors, filmmakers, indie game developers, short-form creators, podcasters, motion designers, teachers, students, and hobbyists as audiences. Creen is available on Android, iOS, and the web. A free plan is available, and the pricing note says paid plans start at $10/mo. Annual plan listings include PLUS at $6 a month, PRO at $17.40 a month, MAX at $29.40 a month, and ULTRA at $107.40 a month.