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Audiokinetic Wwise vs GameSynth Runtime

Audiokinetic Wwise

audiokinetic.com

GameSynth Runtime

tsugi-studio.com

Side by side

FigureAudiokinetic WwiseGameSynth Runtime
Price fromFree—
Free planYes—
Free trialYes—
Open source——
WindowsYes—
macOSYes—
LinuxYes—
iOSYes—
AndroidYes—
Plans published40
Spec score · Game Audio Middleware8.7 (#1)7.3 (#21)
HeadquartersMontreal, Quebec, CanadaTsugi G.K.'s contact page lists its address as Yoneyama 3-5-8, Chuo-ku, 950–0916 Niigata, Japan.
PurposeWwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion.GameSynth Runtime generates game sounds in real time from patches designed in the GameSynth tool and input parameters from a game.

Plans

Audiokinetic Wwise

  • IndieFree
  • Pro$8,000, paid once
  • Premium$25,000, paid once
  • Platinum$45,000, paid once

Audiokinetic Wwise pricing →

GameSynth Runtime

No plans published.

GameSynth Runtime pricing →

In their own words

Audiokinetic Wwise

Audiokinetic Wwise is a toolset for creating interactive game audio and motion. It combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API. Its pipeline covers authoring, simulation, integration, in-game mixing, and real-time profiling. A project can organize sound, voice, music, and motion assets, playback behaviors, Events, simulations, profiling, and platform-specific SoundBanks. Wwise supports spatial audio, interactive music, dialogue management, localization, and audio streaming. Unity and Unreal Engine integrations are available; the Unity package includes a plug-in library, C# SDK API bindings, components, and Editor windows. The free trial is for non-commercial use and limits SoundBanks to 200 media assets. Commercial licenses are per title, with a license required for each platform used. Listed commercial plans start at $8,000, paid once; the price depends on platforms. The free Indie plan is for production budgets below $250K.

Visit audiokinetic.com

GameSynth Runtime

GameSynth Runtime has no write-up on Specifiction yet; its figures are above.

Visit tsugi-studio.com