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Audiokinetic Wwise vs irrKlang

Audiokinetic Wwise

audiokinetic.com

irrKlang

ambiera.com

Side by side

FigureAudiokinetic WwiseirrKlang
Price fromFreeFree
Free planYesYes
Free trialYes—
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYes—
Plans published45
Spec score · Game Audio Middleware8.7 (#1)8.3 (#7)
HeadquartersMontreal, Quebec, CanadaNeulengbach, Austria
SupportWithout a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets.The maker directs users to its forum or email contact for questions, and the Pro full license includes prioritized email support.

Plans

Audiokinetic Wwise

  • IndieFree
  • Pro$8,000, paid once
  • Premium$25,000, paid once
  • Platinum$45,000, paid once

Audiokinetic Wwise pricing →

irrKlang

  • irrKlang non commercialFree
  • irrKlang Pro hobbyist (unlimited)€65, paid once
  • irrKlang Pro indie (unlimited)€290, paid once
  • irrKlang Pro full (single product)€490, paid once
  • irrKlang Pro unlimited (unlimited)€2,950, paid once

irrKlang pricing →

In their own words

Audiokinetic Wwise

Audiokinetic Wwise is a toolset for creating interactive game audio and motion. It combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API. Its pipeline covers authoring, simulation, integration, in-game mixing, and real-time profiling. A project can organize sound, voice, music, and motion assets, playback behaviors, Events, simulations, profiling, and platform-specific SoundBanks. Wwise supports spatial audio, interactive music, dialogue management, localization, and audio streaming. Unity and Unreal Engine integrations are available; the Unity package includes a plug-in library, C# SDK API bindings, components, and Editor windows. The free trial is for non-commercial use and limits SoundBanks to 200 media assets. Commercial licenses are per title, with a license required for each platform used. Listed commercial plans start at $8,000, paid once; the price depends on platforms. The free Indie plan is for production budgets below $250K.

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irrKlang

irrKlang is a cross-platform 2D and 3D sound engine and audio library for C++ and .NET development. It plays WAV, OGG, MP3, FLAC, MOD, IT, S3M, and XM files, with both buffered and streamed playback. Its sound capabilities include 3D emulation for low-end hardware, linear or logarithmic rolloff, and effects such as echo, reverb, chorus, and distortion. Developers can use it from C++, C#, VisualBasic.NET, and Delphi.NET. Plugins can extend playback format support, and users can supply their own file readers and decoders. It does not depend on Irrlicht, so it can be used in projects without that engine. irrKlang runs on Windows, Linux, and macOS. It is free for non-commercial products; commercial use requires a Pro license. Listed one-time Pro options start at €65 for individuals and products sold for less than €20, with higher plans for other commercial uses. Linux requires ALSA, and 64-bit systems require matching 64-bit versions. Downloads are available only to existing licensees.

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