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Audiokinetic Wwise vs Second Music System

Audiokinetic Wwise

audiokinetic.com

Second Music System

github.com

Side by side

FigureAudiokinetic WwiseSecond Music System
Price fromFree—
Free planYes—
Free trialYes—
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYes—
Self-hosted—Yes
Plans published40
Spec score · Game Audio Middleware8.7 (#1)7.4 (#20)

Plans

Audiokinetic Wwise

  • IndieFree
  • Pro$8,000, paid once
  • Premium$25,000, paid once
  • Platinum$45,000, paid once

Audiokinetic Wwise pricing →

Second Music System

No plans published.

Second Music System pricing →

In their own words

Audiokinetic Wwise

Audiokinetic Wwise is a toolset for creating interactive game audio and motion. It combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API. Its pipeline covers authoring, simulation, integration, in-game mixing, and real-time profiling. A project can organize sound, voice, music, and motion assets, playback behaviors, Events, simulations, profiling, and platform-specific SoundBanks. Wwise supports spatial audio, interactive music, dialogue management, localization, and audio streaming. Unity and Unreal Engine integrations are available; the Unity package includes a plug-in library, C# SDK API bindings, components, and Editor windows. The free trial is for non-commercial use and limits SoundBanks to 200 media assets. Commercial licenses are per title, with a license required for each platform used. Listed commercial plans start at $8,000, paid once; the price depends on platforms. The free Indie plan is for production budgets below $250K.

Visit audiokinetic.com

Second Music System

Second Music System has no write-up on Specifiction yet; its figures are above.

Visit github.com