Audiokinetic Wwise vs SoLoud
Audiokinetic Wwise
audiokinetic.comSoLoud
solhsa.comSide by side
| Figure | Audiokinetic Wwise | SoLoud |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | Yes |
| API | — | Yes |
| Plans published | 4 | 1 |
| Spec score · Game Audio Middleware | 8.7 (#1) | 7.7 (#15) |
| Purpose | Wwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion. | SoLoud is an easy-to-use, free, portable C/C++ audio engine for games. |
| Support | Without a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets. | The project provides a Google Group, GitHub issue tracker and an IRC channel, while noting that it does not include the support offered by commercial libraries. |
Plans
Audiokinetic Wwise
- IndieFree
- Pro$8,000, paid once
- Premium$25,000, paid once
- Platinum$45,000, paid once
In their own words
Audiokinetic Wwise
Audiokinetic Wwise is a toolset for creating interactive game audio and motion. It combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API. Its pipeline covers authoring, simulation, integration, in-game mixing, and real-time profiling. A project can organize sound, voice, music, and motion assets, playback behaviors, Events, simulations, profiling, and platform-specific SoundBanks. Wwise supports spatial audio, interactive music, dialogue management, localization, and audio streaming. Unity and Unreal Engine integrations are available; the Unity package includes a plug-in library, C# SDK API bindings, components, and Editor windows. The free trial is for non-commercial use and limits SoundBanks to 200 media assets. Commercial licenses are per title, with a license required for each platform used. Listed commercial plans start at $8,000, paid once; the price depends on platforms. The free Indie plan is for production budgets below $250K.
SoLoud
SoLoud is a free, portable C/C++ audio engine for games, built around a fire-and-forget playback interface. Playback handles let developers adjust volume, pan and relative speed. The engine includes multiple voices, faders, real-time filters, mixing busses, gapless looping, queued sounds and atomic operations for several sounds. It supports 3D positional audio and up to eight surround speakers.
Supported sources include several WAV variants, Ogg Vorbis, MP3, tracker formats and emulator sources. The package includes speech synthesis and an Sfxr sound-effects synthesizer. SoLoud runs on Windows, Linux, macOS, Android and the web through Emscripten, with backends including SDL/SDL2, MiniAudio, ALSA, JACK, OpenAL and WASAPI. A C API DLL provides access from environments including Python, Ruby, C#, BlitzMax and GameMaker Studio. Its ZLib/LibPNG license permits commercial use, modification and redistribution subject to attribution and source-notice conditions. The project notes limited engine integration and no artist tools.