Aurora RGB vs OpenRGB
Aurora RGB
project-aurora.comOpenRGB
openrgb.orgSide by side
| Figure | Aurora RGB | OpenRGB |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 1 |
| Spec score · RGB Lighting Software | 7.8 (#8) | 8.5 (#1) |
| Device support | The site lists RGB keyboards, mice, mousepads, fans, and WiFi lights among supported device types. | Supported-device entries distinguish fully supported, problematic, partial, unsupported, and not-applicable features. |
| Purpose | Aurora unifies RGB lighting devices across brands and adds or improves RGB lighting support for games. | OpenRGB controls RGB devices from multiple manufacturers through one app without relying on manufacturer software. |
Plans
In their own words
Aurora RGB
Aurora RGB is a free Windows application for coordinating RGB lighting devices across brands and adding or improving lighting support for games. Supported device types include keyboards, mice, mousepads, fans, and WiFi lights. Brand integrations listed by the project include Logitech Lightsync, Razer Chroma, and Corsair iCUE. Native game integrations include CS2, Dota 2, and League of Legends. Lighting can react to game state such as health, ammo, cooldowns, and other events. Users can build layered effects and gradients, create interactive keyboard effects, and script custom effects or devices. Profiles can be imported and exported, and an automatic updater is included. Installation offers a GitHub installer or a manual archive route. The project describes low background resource use for gaming. Builds marked Prerelease may contain breaking changes; manually installing one keeps prerelease updates until switching to a full release build. Support is directed to Discord and GitHub issues. All listed features are free and open-source.
OpenRGB
OpenRGB controls RGB devices from multiple manufacturers through one application without relying on manufacturer software. It is free and open source under the GNU General Public License version 2, and runs on Windows, Linux, and macOS. The interface is designed to use little RAM and CPU. Device support is not uniform: listings distinguish fully supported, problematic, partial, unsupported, and not-applicable features. Its network-based SDK lets third-party software control supported devices and synchronize OpenRGB instances across multiple PCs; bindings are available for C++, Python, C#, and Java. Integrations include Artemis, Project Aurora, Home Assistant, and Keyboard Visualizer. Plugins can add synchronized effects, hardware-status indicators, third-party lighting integrations, and scheduled profile changes. The Effects Plugin includes options such as Rainbow, Breathing, audio visualizations, Ambilight, GIF playback, and GLSL shader rendering. The HTTP Hook plugin can trigger basic actions such as profile switching. Standalone Linux use may require udev rules for hardware access. Pipeline builds are unreleased development versions and may be unstable.