AurorAI vs ugtrain
AurorAI
cheathappens.comugtrain
github.comSide by side
| Figure | AurorAI | ugtrain |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | — |
| Linux | — | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Game Trainers | 8.1 (#6) | 7.0 (#23) |
Plans
In their own words
AurorAI
AurorAI is a trainer manager for PC games that integrates trainers for supported titles and manages the latest trainer without requiring individual downloads. Its listed tools include AI-guided cheat creation, AI-enhanced trainers, AI-powered game assistance, and an in-game overlay. Cheat Happens says AurorAI works offline and is available in 15 languages. Users can choose portable or installer downloads, and the page includes instructions for Steam Deck use. A free mobile app can control trainer and editor options and supports over 3,500 trainers. The product is listed for Android, iOS, and Windows, with automatic updates and a hybrid delivery model. The free plan provides unlimited AI usage without a membership. Cheat Happens says its trainers are not designed for online or multiplayer modes and does not support their use there. Its privacy policy lists collection of IP addresses, known installed game library data, user interactions, and running process information; it says known game libraries are scanned, not the whole PC or hard drive.
ugtrain
ugtrain is free, Linux-only command-line software for game training and memory-cheating research. It targets advanced users and has no graphical interface. Its components include a preloader, memory discovery, a memory-hacking library, and automatic adaptation to dynamic memory. Each game uses a separate exchangeable configuration file, with examples included. The project describes static-memory support for most C and C++ Linux games by bypassing protections such as ASLR, PIC, and PIE. It integrates with scanmem for memory searches and says root privileges are unnecessary. Installation documentation covers source builds and packages for Arch, Debian, openSUSE/SLES, and Ubuntu. Reported architectures include x86, x86_64, Raspberry Pi, and 32-bit, 64-bit, and s390x compilation. Dynamic-memory support does not work with WINE. The project advises against commercial closed-source, multiplayer, or online games and recommends checking each game’s EULA.