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Auto-Rig Pro vs Rigify

Auto-Rig Pro

lucky3d.fr

Rigify

developer.blender.org

Side by side

FigureAuto-Rig ProRigify
Price from—Free
Free plan—Yes
Free trial——
Open source—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
API—Yes
Plans published12
Spec score · 3D Rigging Software7.7 (#14)8.2 (#5)
Rig typesThe exporter supports Humanoid skeletons for human characters and Universal skeletons for any skeletons.Bundled rig types cover components such as spines, limbs, fingers, faces, and skin rigs.
What it doesAuto-Rig Pro is a Python addon for Blender that creates character rigs and exports them to game engines.Rigify automatically builds character armatures from modular rig components arranged in a metarig template.

Plans

Auto-Rig Pro

  • Auto-Rig Pro$50, paid once

Auto-Rig Pro pricing →

Rigify

  • FreeFree
  • RigifyFree

Rigify pricing →

In their own words

Auto-Rig Pro

Auto-Rig Pro has no write-up on Specifiction yet; its figures are above.

Visit lucky3d.fr

Rigify

Rigify is a free Blender add-on that generates character armatures by assembling rig components from a metarig template. Users position the metarig bones to match a character and start generation through Blender’s Armature properties. The manual lists Basic Human, Basic Quadruped, Human, Cat, Wolf, Horse, and Shark metarigs. Bundled rig types cover spines, limbs, fingers, faces, and skin, while feature set packages can add custom rig classes. Generation duplicates the metarig, identifies needed rigs, creates instances, and runs their generation methods. The generated rig interface can switch visible bone collections, change custom properties, and convert between IK and FK. A user-provided Python text block can apply customizations after generation, allowing them to be repeated on regeneration. Rigify requires Blender and runs on Linux, macOS, and Windows. It assumes one Blender unit equals one meter. The manual advises keeping the metarig, since removing it or substantially changing the generated rig can interfere with later feature updates or adaptation to breaking Blender changes.

Visit developer.blender.org