Autodesk MotionBuilder vs Spine
Autodesk MotionBuilder
autodesk.comSpine
esotericsoftware.comSide by side
| Figure | Autodesk MotionBuilder | Spine |
|---|---|---|
| Price from | — | $70.83/mo |
| Free plan | — | — |
| Free trial | Yes | Yes |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| API | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 8 | 8 |
| Spec score · Animation Software | 9.1 (#9) | 8.6 (#23) |
| Free plan | No | No |
| Integrations | MotionBuilder is designed to complement Maya and 3ds Max and exchanges data through Autodesk FBX with applications that support FBX. | Official runtimes support toolkits including Unity, Unreal Engine, Godot, iOS, Android, Flutter, Phaser, PixiJS, and libgdx; the maker also lists generic runtimes for C, C++, C#, Haxe, and TypeScript. |
| Purpose | MotionBuilder is 3D character animation software for capturing, editing, and playing back complex animations. | Spine is an animation tool focused specifically on 2D animation for games, with an editor and runtimes for using animations in games. |
Plans
Autodesk MotionBuilder
- Annual subscriptionPriced on request
- Annual subscriptionPrice not published
- 3-year subscriptionPriced on request
- 3-year subscriptionPrice not published
- MotionBuilder free trialFree
- MotionBuilder 2025$2,145 a year
- Media & Entertainment Collection$2,790 a year
- MotionBuilder subscriptionPrice not published
Spine
- Essential$99 a month
- Professional$449 a month
- Enterprise$2,499 a year
- Education — 10 computers$850 a year
- Education — 25 computers$1,700 a year
- Education — 50 computers$2,900 a year
- Essential$69, paid once
- Professional$379, paid once
In their own words
Autodesk MotionBuilder
Autodesk MotionBuilder is 3D character animation software for capturing, editing, and playing back complex animations. Its real-time character engine automatically creates movements for biped or human skeletons, while manipulation tools let users alter a character’s position and orientation. The listed capabilities include motion capture, motion retargeting, facial animation, animation retargeting, and character retargeting. Autodesk says professional animation and game studios use MotionBuilder to produce animations. It is designed to complement Maya and 3ds Max and exchanges data through Autodesk FBX with applications that support FBX. MotionBuilder is available for Linux and Windows. The stated minimum hardware includes a 64-bit Intel or AMD multi-core processor, 8 GB RAM, 4 GB of free disk space, and a three-button mouse. Autodesk offers a free 30-day trial, but no free plan. A subscription covers installation on up to three devices for one named user, with use limited to one computer at a time, and includes the current version plus three previous versions.
Spine
Spine is a 2D animation tool focused on making animations for games, with an editor and runtimes for using the results in games. It builds skeletal or cutout animation by attaching images to bones and animating those bones. Rigging and animation tools include inverse kinematics, paths, skins, meshes, free-form deformation, weights, a dopesheet, a graph editor, and runtime preview. Exports include JSON and binary animation data, animated GIFs, PNG or JPEG image sequences, AVI or QuickTime video, and texture atlases or spritesheets. Official runtimes support Unity, Unreal Engine, Godot, iOS, Android, Flutter, Phaser, PixiJS, and libgdx; generic runtimes are also listed for C, C++, C#, Haxe, and TypeScript. Spine runs on Windows, macOS, and Linux. Its free trial includes Professional features but cannot save projects, pack textures, or export animation data, images, or video. Essential is listed at $99 a month; Professional is $449 a month.