Avastar vs dpAutoRigSystem
Avastar
deliveries.avalab.orgdpAutoRigSystem
github.comSide by side
| Figure | Avastar | dpAutoRigSystem |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Plans published | 4 | 1 |
| Spec score · 3D Rigging Software | 8.4 (#3) | 7.7 (#16) |
| Intended users | It is intended for creators of avatars, clothing, attachments, animations, developer kits, non-human characters, and Animesh projects. | The project says it was created to help users make rigs themselves. |
| Purpose | Avastar is a Blender add-on for creating avatars, clothing, animations, and rigged content for Second Life and OpenSim. | dpAutoRigSystem is an open source, free automatic rigging system for Maya. |
| Support | Avalab directs users to Avastick Tickets for issues requiring files, screenshots, longer follow-up, or tracked resolution. | The project asks users to contact the maintainers with suggestions, questions, or comments and links to its wiki for documentation. |
| Workflow | The add-on connects the target system’s skeleton, shape, weights, poses, animations, and export settings in a Blender workflow. | The documented workflow creates guides as blueprints, parents them, configures rig attributes, adjusts controller shapes, skins the model, then cleans up and publishes it for animation. |
Plans
Avastar
- Avastar — renewal€18, paid once
- Avastar — RenewalPriced on request
- Avastar — full product license for new customers€36, paid once
- Avastar — Full product license for new customers€36, paid once
In their own words
Avastar
Avastar has no write-up on Specifiction yet; its figures are above.
dpAutoRigSystem
dpAutoRigSystem is a free, open-source Python script for automating rigging in Maya. Its modular, multilingual, object-oriented design lets users assemble components into rigs. The documented process uses guides as rig blueprints, then parents them, sets rig attributes, adjusts controller shapes, skins the model, and prepares it for animation. A rebuilding feature supports updates to an existing rig. Skinning tools can create skinCluster nodes and change joint influences on selected geometry. Skin weights can be copied by closest-point or UV-space methods, or exported and imported as JSON files. Installation involves placing the dpAutoRigSystem folder in Maya’s scripts directory or another MAYA_PATH, then launching it with Python in Maya’s Script Editor. It runs with Maya on Linux, macOS, and Windows. The project says it was created to help users make rigs themselves, is GPL-2.0 licensed, and links to a wiki for documentation; maintainers invite questions, suggestions, and comments.