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SPECIFICTION
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Avastar vs dpAutoRigSystem

Avastar

deliveries.avalab.org

dpAutoRigSystem

github.com

Side by side

FigureAvastardpAutoRigSystem
Price from—Free
Free plan—Yes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
Plans published41
Spec score · 3D Rigging Software8.4 (#3)7.7 (#16)
Intended usersIt is intended for creators of avatars, clothing, attachments, animations, developer kits, non-human characters, and Animesh projects.The project says it was created to help users make rigs themselves.
PurposeAvastar is a Blender add-on for creating avatars, clothing, animations, and rigged content for Second Life and OpenSim.dpAutoRigSystem is an open source, free automatic rigging system for Maya.
SupportAvalab directs users to Avastick Tickets for issues requiring files, screenshots, longer follow-up, or tracked resolution.The project asks users to contact the maintainers with suggestions, questions, or comments and links to its wiki for documentation.
WorkflowThe add-on connects the target system’s skeleton, shape, weights, poses, animations, and export settings in a Blender workflow.The documented workflow creates guides as blueprints, parents them, configures rig attributes, adjusts controller shapes, skins the model, then cleans up and publishes it for animation.

Plans

Avastar

  • Avastar — renewal€18, paid once
  • Avastar — RenewalPriced on request
  • Avastar — full product license for new customers€36, paid once
  • Avastar — Full product license for new customers€36, paid once

Avastar pricing →

dpAutoRigSystem

  • FreeFree

dpAutoRigSystem pricing →

In their own words

Avastar

Avastar has no write-up on Specifiction yet; its figures are above.

Visit deliveries.avalab.org

dpAutoRigSystem

dpAutoRigSystem is a free, open-source Python script for automating rigging in Maya. Its modular, multilingual, object-oriented design lets users assemble components into rigs. The documented process uses guides as rig blueprints, then parents them, sets rig attributes, adjusts controller shapes, skins the model, and prepares it for animation. A rebuilding feature supports updates to an existing rig. Skinning tools can create skinCluster nodes and change joint influences on selected geometry. Skin weights can be copied by closest-point or UV-space methods, or exported and imported as JSON files. Installation involves placing the dpAutoRigSystem folder in Maya’s scripts directory or another MAYA_PATH, then launching it with Python in Maya’s Script Editor. It runs with Maya on Linux, macOS, and Windows. The project says it was created to help users make rigs themselves, is GPL-2.0 licensed, and links to a wiki for documentation; maintainers invite questions, suggestions, and comments.

Visit github.com