Avastar vs InstantRig
Avastar
deliveries.avalab.orgInstantRig
max.instantrig.comSide by side
| Figure | Avastar | InstantRig |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| Plans published | 4 | 1 |
| Spec score · 3D Rigging Software | 8.4 (#3) | 8.2 (#4) |
| Animation | It provides posing tools, BVH import and export, and Second Life .anim export. | InstantRig offers automatic overlapping action for character controllers. |
| Export | It provides Collada and simplified glTF export for rigged content, with checks for common inconsistencies. | Animations can be baked down to deform bones for export to game engines. |
| Integrations | Avastar runs inside Blender and supports workflows for Second Life and compatible OpenSim grids and viewers. | The maker documents animation export through formats supported by 3DS Max and import into programs that support the chosen format. |
| Intended users | It is intended for creators of avatars, clothing, attachments, animations, developer kits, non-human characters, and Animesh projects. | The maker says InstantRig is intended for 3D artists, animators, riggers, and generalists. |
| Purpose | Avastar is a Blender add-on for creating avatars, clothing, animations, and rigged content for Second Life and OpenSim. | InstantRig is a modular auto-rigging tool for 3DS Max users focused on keyframe cartoon animation. |
| Rigging | Avastar supports binding meshes, preserving joint positions, managing bone groups, and working with human or non-human rigs. | The feature list says users can configure fingers and toes and add tails, hair, ears, and breasts to rigs. |
Plans
Avastar
- Avastar — renewal€18, paid once
- Avastar — RenewalPriced on request
- Avastar — full product license for new customers€36, paid once
- Avastar — Full product license for new customers€36, paid once
In their own words
Avastar
Avastar has no write-up on Specifiction yet; its figures are above.
InstantRig
InstantRig is a modular auto-rigging tool for Autodesk 3ds Max, intended for keyframe cartoon animation. It offers auto rigging and skinning, automatic overlapping action, and a pose manager for copying, pasting, and flipping poses. Users can configure fingers and toes and add tails, hair, ears, and breasts to rigs; characters can be resized, and body parts can be stretchy. Animation tools include IK/FK matching and sliding, soft IK, knee and elbow snapping, and customizable controllers. The maker says animations can be baked to deform bones for export to game engines, using formats supported by 3ds Max. InstantRig does not support mocap data. Once a rig is created, it can be used with native 3ds Max versions 2014 or higher without InstantRig installed on that computer. Installation instructions cover dragging the installer into the 3ds Max viewport, manual installation, and quick launch. The free plan is free and provides one license for one user; each additional user needs a separate license.