Skip to content
SPECIFICTION
Get listed

Avastar vs Mesh2Rig

Avastar

deliveries.avalab.org

Mesh2Rig

github.com

Side by side

FigureAvastarMesh2Rig
Price from—Free
Free plan—Yes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
Plans published41
Spec score · 3D Rigging Software8.4 (#3)8.1 (#7)
Intended usersIt is intended for creators of avatars, clothing, attachments, animations, developer kits, non-human characters, and Animesh projects.The maker describes it as useful for game development optimization, baking cloth or soft-body simulations to bones, and managing destruction scenes.
PurposeAvastar is a Blender add-on for creating avatars, clothing, animations, and rigged content for Second Life and OpenSim.Mesh2Rig bakes mesh animation and complex deformations into a standard skeletal rig.

Plans

Avastar

  • Avastar — renewal€18, paid once
  • Avastar — RenewalPriced on request
  • Avastar — full product license for new customers€36, paid once
  • Avastar — Full product license for new customers€36, paid once

Avastar pricing →

Mesh2Rig

  • Mesh2RigFree

Mesh2Rig pricing →

In their own words

Avastar

Avastar has no write-up on Specifiction yet; its figures are above.

Visit deliveries.avalab.org

Mesh2Rig

Mesh2Rig is a Blender add-on that bakes animated or deforming meshes into standard skeletal rigs. It supports Cell Fracture and rigid bodies, cloth, soft bodies, shape keys, and other complex mesh deformations. Automated bone generation uses KDTree proximity to place bones inside a mesh, while Simple Mode assigns one bone per object for rigid debris. For deforming meshes, the add-on sets up Surface Deform modifiers automatically, without manual weight painting. One-click baking converts mesh animation into skeletal animation Actions. Batch Processing can rig, bind, and bake objects in Blender collections sequence by sequence, and Smart Merging can combine generated rigs and meshes into a Master Rig and Mesh while preserving animation. In the single-object workflow, users can adjust bone count, proximity, length, and optional bone merging. Mesh2Rig is free and open source under GPL-3.0, supports Blender 4.2 LTS and newer, and runs on Linux, macOS, and Windows. The maker describes uses including game development optimization, baking simulations to bones, and managing destruction scenes.

Visit github.com