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SPECIFICTION
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Avatar SDK Avatar API vs Didimo

Avatar SDK Avatar API

avatarsdk.com

Didimo

didimo.co

Side by side

FigureAvatar SDK Avatar APIDidimo
Price from——
Free plan——
Free trialYes—
Open source——
WebYes—
WindowsYesYes
macOS—Yes
LinuxYes—
iOSYes—
AndroidYes—
APIYes—
Self-hostedYes—
Plans published12
Spec score · 3D Avatar Software8.1 (#10)7.3 (#19)
Spec score · Game Character Creation Software8.0 (#13)7.1 (#20)
HeadquartersThe privacy policy lists Itseez3D, Inc.’s address as 5201 Great America Parkway, Suite 320, Santa Clara, California 95054, USA.Clearwater, Florida, United States

Plans

Avatar SDK Avatar API

  • EnterprisePriced on request

Avatar SDK Avatar API pricing →

Didimo

  • Popul8 EnterprisePriced on request
  • Popul8 ExpressPrice not published

Didimo pricing →

In their own words

Avatar SDK Avatar API

Avatar SDK Avatar API turns a photo into a rigged 3D avatar through a REST API. It offers realistic or cartoon styles and head or full-body pipelines, returning GLB, glTF or FBX models with facial blendshapes. Full-body avatars also include a skeleton and are compatible with Mixamo animations and real-time lip-sync through LiveSpeak. The output is described as compatible with Unity, Unreal Engine, Blender, three.js and Babylon.js. Full-body generation takes about 40 seconds and runs asynchronously: an application submits a photo and polls for the completed model. The API can run as a hosted cloud service or on-premise using Local Compute inside customer infrastructure. Enterprise Cloud REST API access is priced according to customer volume; a 7-day trial is listed, with no free plan. Access uses OAuth 2.0 tokens. Documented limits are 75 requests per minute per unique PlayerUID in Client access mode and 150 per minute per account in Developer access mode. The maker recommends clear, front-facing photos with even lighting and a neutral expression or slight smile.

Visit avatarsdk.com

Didimo

Didimo’s Popul8 is a paid tool for producing 3D game characters. It automates character creation, fitting garments and accessories across different shapes, and generating character variations. The system can create thousands of diverse, game-ready characters at scale. Popul8 Express exports assets to Unity and Unreal, while Enterprise also lists proprietary engines and Maya. Imported characters, garments, and animations are compatible with Maya, Blender, and other 3D software. Exports can be rigged and use FBX, glTF, Unity, or Unreal formats. Enterprise adds photo-to-3D, concept-art-to-3D, AI character generation, in-game character editors, and full client support. Express is positioned for indie and small teams; Enterprise targets large and mid-size studios. Express runs on Windows 10 or newer and macOS Monterey or newer, including M1 and M2 Macs. Access requires booking a demo and requesting software and a license file. Pricing is on request.

Visit didimo.co