Avaturn vs Blender
Avaturn
avaturn.devBlender
blender.orgSide by side
| Figure | Avaturn | Blender |
|---|---|---|
| Price from | $800/mo | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | — |
| Plans published | 2 | 1 |
| Spec score · Game Character Creation Software | 8.0 (#14) | 8.6 (#7) |
| Animation | Avatars include a standard humanoid body rig, ARKit blendshapes and visemes, and are compatible with Mixamo animations and VTubing software. | Animation tools include a pose editor, non-linear animation, forward and inverse kinematics, sound synchronization, rigging, constraints, drivers, and shape keys. |
| Support | The PRO plan includes priority support over email, while Enterprise lists a dedicated Slack support channel. | Support resources include an online manual, developer documentation, Python API reference, tutorials, community forums, and enterprise support for Blender LTS releases through Canonical. |
Plans
In their own words
Avaturn
Avaturn creates realistic 3D avatars from 2D photos for games, apps, and metaverses. Its generative AI makes a recognizable avatar, which users can customize by changing body shape, clothes, accessories, hairstyles, shoes, and glasses; the site says this supports more than 10,000 possible looks. Avatars export as 3D models for Blender, Unity, Unreal Engine, Maya, Cinema4D, or other 3D environments. They include a humanoid rig, ARKit blendshapes, and visemes, and work with Mixamo animations and VTubing software. Developer tutorials and SDKs cover Unity, Unreal Engine, HTML and JavaScript, Android, and iOS. Listed integrations are free, without limits on avatar creation or exports. The API and web SDK require a paid package; PRO costs $800 a month and includes API and SDK access. Unity supports WebGL and Android/iOS, while standalone Windows and Mac use requires contacting Avaturn. The native Unreal Engine SDK is in beta, requires a paid plan, and is available by contacting Avaturn.
Blender
Blender is a free, open-source desktop suite for 3D creation on Linux, macOS and Windows. It covers modeling, sculpting, UV editing, rigging, animation, simulation, rendering, compositing, motion tracking, video editing and game asset creation. Modeling tools include modifiers, UV unwrapping and mesh editing; sculpting includes 20 brush types, multi-resolution work, dynamic topology and mirrored sculpting. Animation features include rigging, a pose editor, non-linear animation and forward and inverse kinematics. Users can draw in 2D in a 3D viewport and combine 2D and 3D work. The built-in Cycles renderer supports CPU and GPU rendering, real-time viewport previews, PBR shaders, HDR lighting and VR rendering. Blender also includes camera and object tracking with masking and live scene previews. Advanced users can customize the application and build tools or add-ons through its Python API. Blender is licensed under the GNU GPL and owned by its contributors. It can run without installation or an internet connection, including from a USB stick or desktop folder.