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SPECIFICTION
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Avaturn vs ZBrush

Avaturn

avaturn.dev

ZBrush

maxon.net

Side by side

FigureAvaturnZBrush
Price from$800/moFree
Free plan—Yes
Free trial—Yes
Open source——
WebYes—
WindowsYesYes
macOSYesYes
iOSYesYes
AndroidYes—
APIYesYes
Plans published27
Spec score · Game Character Creation Software8.0 (#14)8.5 (#10)
IntegrationsThe developer docs list integration tutorials and SDKs for Unity, Unreal Engine, HTML and JavaScript including Three.js, Android and iOS.GoZ connects ZBrush with Autodesk Maya, 3ds Max, Cinema 4D and other supported applications.
SupportThe PRO plan includes priority support over email, while Enterprise lists a dedicated Slack support channel.Maxon provides a support center with knowledge-base articles, ticket support, installers, requirements, release notes, training and community forums.

Plans

Avaturn

  • PRO$800 a month
  • EnterprisePriced on request

Avaturn pricing →

ZBrush

  • ZBrush for iPad Free PlanFree
  • ZBrush for iPad SubscriptionPrice not published
  • ZBrush for iPad SubscriptionPriced on request
  • ZBrush DesktopPrice not published
  • ZBrush DesktopPriced on request
  • ZBrush for iPad$33.25 a month
  • ZBrush$399 a year

ZBrush pricing →

In their own words

Avaturn

Avaturn creates realistic 3D avatars from 2D photos for games, apps, and metaverses. Its generative AI makes a recognizable avatar, which users can customize by changing body shape, clothes, accessories, hairstyles, shoes, and glasses; the site says this supports more than 10,000 possible looks. Avatars export as 3D models for Blender, Unity, Unreal Engine, Maya, Cinema4D, or other 3D environments. They include a humanoid rig, ARKit blendshapes, and visemes, and work with Mixamo animations and VTubing software. Developer tutorials and SDKs cover Unity, Unreal Engine, HTML and JavaScript, Android, and iOS. Listed integrations are free, without limits on avatar creation or exports. The API and web SDK require a paid package; PRO costs $800 a month and includes API and SDK access. Unity supports WebGL and Android/iOS, while standalone Windows and Mac use requires contacting Avaturn. The native Unreal Engine SDK is in beta, requires a paid plan, and is available by contacting Avaturn.

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ZBrush

ZBrush is a 3D sculpting and modeling application with desktop and iPad offerings. Its listed tools include sculpting, parametric modeling, animation, rendering and 3D print export. Desktop is listed for Windows and macOS, while a separate supported-platform list also includes Linux. The desktop plan includes ZBrush for iPad and advanced sculpting, modeling, rendering and export tools. Rendering is described as hybrid, with GPU and animation rendering and denoising. Listed workload areas include CPU and GPU rendering, ray tracing, shader execution and geometry processing. Other listed capabilities include rotoscoping, 3D camera tracking, custom test profiles and CLI or automation support. The listed result export formats are none documented, and results are not saved as a file. Headquarters are listed as both Bad Homburg vor der Höhe and Friedrichsdorf, Germany; the maker is listed as founded in 1986.

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