Avaturn vs Didimo
Avaturn
avaturn.meDidimo
didimo.coSide by side
| Figure | Avaturn | Didimo |
|---|---|---|
| Price from | $800/mo | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 3 | 2 |
| Spec score · 3D Avatar Software | 8.8 (#3) | 7.3 (#19) |
| Support | The PRO plan includes priority support over email, while Enterprise lists a dedicated Slack support channel. | Didimo offers a contact form and invites Popul8 users to contact its team for support with character creation workflows. |
Plans
In their own words
Avaturn
Avaturn creates customizable 3D human avatars from 2D photos for games, apps, and metaverses. Its generative AI produces a recognizable avatar, which users can adjust by body shape, clothes, accessories, hairstyle, shoes, and glasses. Avaturn says these options support more than 10,000 possible looks. Avatars can be exported as GLB/glTF 2.0, FBX, or VRM 3D models for Blender, Unity, Unreal Engine, Maya, Cinema4D, and other environments. Exports include a standard humanoid rig, ARKit blendshapes, and visemes, and are compatible with Mixamo animations and VTubing software. Developer tutorials cover Unity, Unreal Engine, HTML and JavaScript, Three.js, Android, and iOS. The listed app integrations are free, with no limits on avatar creation or exports through the free integration. The API and web SDK for advanced customization require a paid package; PRO costs $800 a month and includes up to 1,000 avatars per month, with an extra-avatar charge listed. Platforms include Android, iOS, macOS, web, and Windows, though standalone Windows and Mac apps require contacting Avaturn.
Didimo
Didimo’s Popul8 is a paid tool for producing 3D game characters. It automates character creation, fitting garments and accessories across different shapes, and generating character variations. The system can create thousands of diverse, game-ready characters at scale. Popul8 Express exports assets to Unity and Unreal, while Enterprise also lists proprietary engines and Maya. Imported characters, garments, and animations are compatible with Maya, Blender, and other 3D software. Exports can be rigged and use FBX, glTF, Unity, or Unreal formats. Enterprise adds photo-to-3D, concept-art-to-3D, AI character generation, in-game character editors, and full client support. Express is positioned for indie and small teams; Enterprise targets large and mid-size studios. Express runs on Windows 10 or newer and macOS Monterey or newer, including M1 and M2 Macs. Access requires booking a demo and requesting software and a license file. Pricing is on request.