Avaturn vs MakeHuman
Avaturn
avaturn.meMakeHuman
makehumancommunity.orgSide by side
| Figure | Avaturn | MakeHuman |
|---|---|---|
| Price from | $800/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 3 | 1 |
| Spec score · 3D Avatar Software | 8.8 (#3) | 7.9 (#13) |
| Support | The PRO plan includes priority support over email, while Enterprise lists a dedicated Slack support channel. | The project README directs usage questions to its forum and asks users to report bugs through the GitHub issues section. |
Plans
In their own words
Avaturn
Avaturn creates customizable 3D human avatars from 2D photos for games, apps, and metaverses. Its generative AI produces a recognizable avatar, which users can adjust by body shape, clothes, accessories, hairstyle, shoes, and glasses. Avaturn says these options support more than 10,000 possible looks. Avatars can be exported as GLB/glTF 2.0, FBX, or VRM 3D models for Blender, Unity, Unreal Engine, Maya, Cinema4D, and other environments. Exports include a standard humanoid rig, ARKit blendshapes, and visemes, and are compatible with Mixamo animations and VTubing software. Developer tutorials cover Unity, Unreal Engine, HTML and JavaScript, Three.js, Android, and iOS. The listed app integrations are free, with no limits on avatar creation or exports through the free integration. The API and web SDK for advanced customization require a paid package; PRO costs $800 a month and includes up to 1,000 avatars per month, with an extra-avatar charge listed. Platforms include Android, iOS, macOS, web, and Windows, though standalone Windows and Mac apps require contacting Avaturn.
MakeHuman
MakeHuman creates customizable 3D human characters by blending adjustable features on a base mesh. Character targets let users alter traits from sex and muscle tone to earlobe shape. A built-in downloader provides access to community assets, and the application includes a render engine and parametric modeling. Meshes can be exported in Collada (DAE), FBX, Wavefront OBJ, STL, and Ogre3D formats; projects can also be saved in MHM format. Exporting meshes is one-way: MakeHuman cannot open those exported formats again. BVH is the listed rig format, and the documentation says MakeHuman 1.1.0 does not officially support animation inside the application. For Blender workflows, MPFB can communicate directly with MakeHuman instead of depending on file exports. It runs as desktop software on Linux, macOS, and Windows. The plan is free. The site says core assets including the base mesh, targets, and skins are CC0, with no paywall or email requirement for downloading.