AwesomeBump vs Texel
AwesomeBump
github.comTexel
texel.artSide by side
| Figure | AwesomeBump | Texel |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| API | — | Yes |
| Plans published | 1 | 2 |
| Spec score · 3D Texturing Software | 8.0 (#11) | 8.1 (#10) |
| Export formats | The project README lists PNG, JPG, BMP, and TGA as supported image formats for saving. | Channel-packed exports are provided for Unreal, Unity, USD and glTF. |
| Support | The maker invites bug reports and problems by email at [email protected] and accepts pull requests for fixes or improvements. | The terms page lists an email address for general questions and another for security reports. |
Plans
In their own words
AwesomeBump
AwesomeBump creates material textures from a single image, including normal, height, specular, ambient occlusion, metallic and roughness maps. It can convert normal maps to height maps and height maps to normal maps, as well as extract bump information from an image. Other tools include seamless texture creation, perspective transformation, real-time tessellation, grunge maps, material textures and bump-map mixing. The maker says 99% of image processing happens on the GPU, with parameters adjustable in real time. Images can be saved as PNG, JPG, BMP or TGA. The project is free software under the GNU Lesser General Public License version 3 or later, with support for Windows, Linux and macOS. The README links Windows 5.1 binaries for Windows 7, 8 and 10, and Linux builds for Ubuntu 18 and Ubuntu 14. Build instructions require graphics hardware supporting OpenGL 4.0; an OpenGL 3.3 build is available without tessellation. The README also warns that the current CMake script does not work.