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Babylon.js vs jMonkeyEngine

Babylon.js

babylonjs.com

jMonkeyEngine

jmonkeyengine.org

Side by side

FigureBabylon.jsjMonkeyEngine
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
Plans published11
Spec score · Game Engine Software8.4 (#35)8.8 (#12)
Free planYesYes
LicenseThe documentation states that its code is licensed under Apache 2.0 unless otherwise noted.The engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game.
Mobile exportYesYes
RenderingThe homepage presents Babylon.js 9.0 and highlights a year of features, optimizations, and performance improvements.It offers a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5.
Scripting languagesJavaScriptJava
Source code modelopen_sourceopen_source
SupportThe documentation directs users to the Babylon.js forum for help.The maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels.
Target platformsWeb browsers; iOS; Android; macOS; Windows; UWPWindows,macOS,Linux,Android,iOS

Plans

Babylon.js

  • Babylon.jsFree

Babylon.js pricing →

jMonkeyEngine

  • jMonkeyEngineFree

jMonkeyEngine pricing →

In their own words

Babylon.js

Babylon.js has no write-up on Specifiction yet; its figures are above.

Visit babylonjs.com

jMonkeyEngine

jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.

Visit jmonkeyengine.org