Skip to content
SPECIFICTION
Get listed

Bandicam vs Wisp

Bandicam

bandicam.com

Wisp

github.com

Side by side

FigureBandicamWisp
Price from—Free
Free plan—Yes
Free trial——
Open source——
WebYes—
WindowsYesYes
macOSYes—
LinuxYes—
Plans published81
Spec score · Game recording software8.7 (#3)8.2 (#12)
Supported PlatformsBandicam provides screen recorder products for Windows and Mac.Windows 10 and Windows 11

Plans

Bandicam

  • Personal Annual 1-PCPrice not published
  • Personal Perpetual 1-PCPrice not published
  • Business Annual 1-PC$49.46 a year
  • Business Annual 2-PC$95.92 a year
  • Personal Annual$33.26 a year
  • Personal Bandicam + Bandicut$49.97 a year
  • Personal Perpetual$53.90, paid once
  • Business Bandicam + Bandicut$79.33 a year

Bandicam pricing →

Wisp

  • WispFree

Wisp pricing →

In their own words

Bandicam

Bandicam is recording software for capturing screens, gameplay, webcam video, and audio. It can record computer sound and microphone input, capture multiple monitors, and save audio-only recordings as MP3 or WAV. Game recording supports DirectX, OpenGL, and Vulkan games; video sources can also include smartphones, consoles, webcams, and other external devices. Its webcam recorder can capture online meetings such as Zoom and Microsoft Teams. AI tools can transcribe recordings, remove webcam backgrounds, and zoom automatically; transcription can produce text for subtitles, notes, and scripts. The listed platforms include Linux, macOS, web, and Windows, while product information specifically identifies screen recorder products for Windows and Mac. A free download is available, but registration removes the watermark and recording limit. Paid plans advertise no recording time limit and no watermark. Personal Annual costs $33.26 a year, and Personal Perpetual costs $53.90, paid once. Commercial use with an invoice requires a Business License; personal licensing is for non-commercial use without an invoice.

Visit bandicam.com

Wisp

Wisp is free Windows software for recording game clips from a rolling screen-and-audio buffer. It can buffer continuously or while a game runs, then save the recent footage in under a second after a hotkey press. Pressing the hotkey again while a clip is fresh chains another segment and marks the join. Kill detection uses official local APIs for League of Legends and CS2, with experimental on-screen detection for Valorant and Overwatch 2. Capture uses Windows Graphics Capture, with Desktop Duplication and GDI fallbacks, and hardware encoding on NVIDIA, AMD, and Intel GPUs. System audio and microphone input can be mixed independently, while Discord and similar voice chat can be isolated to another track. An optional voice trigger runs a bundled speech model locally without internet access. The browser shows thumbnails, duration, and file size, and supports playback, search, sorting, renaming, and deletion. Plugins can add themes, overlays, markers, export layers, and actions.

Visit github.com