Bannerlator vs Winlator
Bannerlator
github.comWinlator
winlator.orgSide by side
| Figure | Bannerlator | Winlator |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Android | Yes | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Compatibility Layers | 8.7 (#4) | 6.8 (#25) |
| License | The project states that Bannerlator is licensed under GPL-3.0. | The GitHub repository identifies its license as LGPL-2.1. |
| Purpose | Bannerlator runs Windows applications and games on Android using Wine and Box64/86. | Winlator is an Android application for running Windows (x86_64) applications with Wine and Box86/Box64. |
Plans
In their own words
Bannerlator
Bannerlator runs Windows applications and games on Android, using Wine for Win32 and Win64 software and Box64 or Box86 to translate x86 and x86-64 programs for ARM. Its graphics stack includes DXVK, VKD3D, and Vulkan translation layers. Display options are X11 and an experimental Wayland backend; Wayland needs an Adreno GPU and compatible Proton layer. Built-in integrations provide sign-in, library browsing, downloads, or launches for Steam, Epic Games, Amazon Games, and GOG. Version 3.1.3 can optionally run Valve’s ARM64 Linux Steam client with Proton, subject to additional device and developer-setting requirements. Other listed tools include per-game graphics settings, frame generation, touch and controller controls, and save backup or synchronization. The app requires Android 8.0 (SDK 26), but not a PC or root access. It is free under GPL-3.0. The maker describes it as a personal continuation of a discontinued project and gives no support commitment; compatibility can vary by GPU, Android version, and game.
Winlator
Winlator is a free, open-source Android application for running Windows x86_64 applications with Wine and Box86 or Box64. It uses a translation-and-runtime model and lists DirectX 9, 10, 11, and 12 support, plus Vulkan and Steam integration. The project credits Mesa drivers including Turnip, Zink, and VirGL, along with DXVK and VKD3D. Gamepad input is supported. Individual settings can be assigned to games through shortcuts on the home screen. Release 11.2 added an XInput extension for raw input and a memory-saving option for Steam games. Release 11.0 added experimental Gladio, an OpenGL-through-GLES wrapper, and installation of graphics components from a file. The README suggests changing the Box64 preset when instability occurs and increasing ALSA or PulseAudio average latency for audio crackling. Installation starts by obtaining the APK from GitHub Releases and launching it. The repository lists LGPL-2.1 licensing, and the developer is identified as BrunoSX.