Basemark GPU vs Evolve Benchmark
Basemark GPU
gpuscore.comEvolve Benchmark
evolvebenchmark.comSide by side
| Figure | Basemark GPU | Evolve Benchmark |
|---|---|---|
| Price from | Free | $45/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | Yes |
| Plans published | 2 | 6 |
| Spec score · Game Benchmark Software | 8.4 (#3) | 8.3 (#4) |
| Graphics APIs | It supports OpenGL ES or Vulkan on Android, Metal on iOS and macOS, and OpenGL, Vulkan, or DirectX 12 on PC and Linux, depending on system support. | The mobile business page states support for Vulkan and DirectX 12 and describes testing in pre- and post-silicon environments. |
| Headquarters | Helsinki, Finland | Breda, Netherlands |
| Purpose | Basemark GPU evaluates and compares graphics performance on mobile and desktop devices. | Evolve is a GPU benchmarking tool for performance verification and power efficiency, with game-like tests and detailed scores. |
| Support | The product page lists [email protected] for technical support and [email protected] for licensing inquiries. | Enterprise+ includes direct first-line access to engineers through Slack and email; the maker says support can be customized. |
Plans
Evolve Benchmark
- FreeFree
- Basic$17.99, paid once
- Advanced$23.99, paid once
- Professional$540 a year
- EnterprisePriced on request
- Enterprise PartnerPriced on request
In their own words
Basemark GPU
Basemark GPU is a graphics benchmark for comparing performance on mobile and desktop devices. Its proprietary C++ Rocksolid engine runs the same workload across platforms, while the graphics API varies by device: Android supports OpenGL ES or Vulkan, iOS and macOS use Metal, and PC and Linux can use OpenGL, Vulkan, or DirectX 12 when supported. High Quality targets desktop graphics and Medium Quality targets mobile graphics; their official offscreen resolutions are 3840×2160 and 1920×1080 respectively. The game-like scene can generate tens of thousands of draw calls per frame. Results appear in the Powerboard for comparison. The free edition sends results there automatically and provides a single score without breakdown analysis; it requires internet access and is limited to home or private use. Basemark GPU is available for Windows, Linux, macOS, Android, and iOS. Its Corporate edition is for commercial use and adds full test details, custom configurations, automation, data export, and optional result submission. Pricing for that license is available by request.
Evolve Benchmark
Evolve Benchmark is a GPU benchmarking tool for checking performance and power efficiency through game-like tests. It reports scores for compute, ray tracing, rasterization, driver performance, energy consumption, acceleration structure, and work graphs, with analysis intended to expose hardware trade-offs and bottlenecks. The maker says runs are deterministic; a deterministic mode can produce pixel-exact rendered frames. Business users can automate runs with environment variables, command-line arguments, or configuration files, and the maker’s engineers can assist with integration into testing and validation pipelines. The mobile business page lists Vulkan and DirectX 12 support and describes pre- and post-silicon testing. Evolve is available on Android and Windows, but requires Vulkan ray tracing and will not run on devices that lack it. The maker names gamers, overclockers, OEMs, hardware vendors, board partners, retailers, repair shops, and tech journalists as users. The Free plan is available; paid plans start at $17.99, paid once.