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Basemark GPU vs glmark2

Basemark GPU

gpuscore.com

glmark2

github.com

Side by side

FigureBasemark GPUglmark2
Price fromFree—
Free planYes—
Free trial——
Open source——
WindowsYesYes
macOSYes—
LinuxYesYes
iOSYes—
AndroidYesYes
Plans published20
Spec score · PC Benchmark Software8.4 (#8)7.6 (#46)
Spec score · Game Benchmark Software8.4 (#3)7.6 (#11)
Spec score · PC benchmark tools7.6 (#49)7.5 (#50)
PurposeBasemark GPU evaluates and compares graphics performance on mobile and desktop devices.glmark2 is an OpenGL 2.0 and OpenGL ES 2.0 benchmark.

Plans

Basemark GPU

  • Basemark GPU FreeFree
  • Basemark GPU CorporatePriced on request

Basemark GPU pricing →

glmark2

No plans published.

glmark2 pricing →

In their own words

Basemark GPU

Basemark GPU is a graphics benchmark for comparing performance on mobile and desktop devices. Its proprietary C++ Rocksolid engine runs the same workload across platforms, while the graphics API varies by device: Android supports OpenGL ES or Vulkan, iOS and macOS use Metal, and PC and Linux can use OpenGL, Vulkan, or DirectX 12 when supported. High Quality targets desktop graphics and Medium Quality targets mobile graphics; their official offscreen resolutions are 3840×2160 and 1920×1080 respectively. The game-like scene can generate tens of thousands of draw calls per frame. Results appear in the Powerboard for comparison. The free edition sends results there automatically and provides a single score without breakdown analysis; it requires internet access and is limited to home or private use. Basemark GPU is available for Windows, Linux, macOS, Android, and iOS. Its Corporate edition is for commercial use and adds full test details, custom configurations, automation, data export, and optional result submission. Pricing for that license is available by request.

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glmark2

glmark2 is a free graphics benchmark for OpenGL 2.0 and OpenGL ES 2.0. Its default suite runs scenes covering workloads such as building, textures, shading, bump, buffers, terrain, and shadows, then prints a glmark2 score. Users can specify custom benchmarks through command-line options or benchmark files. Results can be exported to XML or CSV, and available result details include CPU time and shader compilation time. The project documents Linux builds for DRM, Wayland, and X11, including desktop GL and GLESv2 variants, and provides instructions for building and installing an Android APK. Windows support is recorded through WGL and ANGLE-EGL. Building uses Meson and Ninja and requires Meson 0.47 or newer, libpng 1.6, window-system development files, and applicable GL or GLES libraries. On Android, arguments can come through an intent extra or an arguments file, with intent arguments taking precedence when supplied. The Android version ignores several X11 options, including validation, off-screen, fullscreen, and scene-list options. The project is licensed under GPLv3 and is provided without warranty.

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