Basemark GPU vs OpenVR Benchmark
Basemark GPU
gpuscore.comOpenVR Benchmark
stonebrickstudios.comSide by side
| Figure | Basemark GPU | OpenVR Benchmark |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 2 | 2 |
| Spec score · Game Benchmark Software | 8.4 (#3) | 7.6 (#12) |
| Headquarters | Helsinki, Finland | Buxtehude, Germany |
| Purpose | Basemark GPU evaluates and compares graphics performance on mobile and desktop devices. | It benchmarks real VR performance by rendering a reproducible test inside a VR headset. |
Plans
OpenVR Benchmark
- OpenVR BenchmarkFree
- OpenVR Benchmark Leaderboard DLC€329, paid once
In their own words
Basemark GPU
Basemark GPU is a graphics benchmark for comparing performance on mobile and desktop devices. Its proprietary C++ Rocksolid engine runs the same workload across platforms, while the graphics API varies by device: Android supports OpenGL ES or Vulkan, iOS and macOS use Metal, and PC and Linux can use OpenGL, Vulkan, or DirectX 12 when supported. High Quality targets desktop graphics and Medium Quality targets mobile graphics; their official offscreen resolutions are 3840×2160 and 1920×1080 respectively. The game-like scene can generate tens of thousands of draw calls per frame. Results appear in the Powerboard for comparison. The free edition sends results there automatically and provides a single score without breakdown analysis; it requires internet access and is limited to home or private use. Basemark GPU is available for Windows, Linux, macOS, Android, and iOS. Its Corporate edition is for commercial use and adds full test details, custom configurations, automation, data export, and optional result submission. Pricing for that license is available by request.
OpenVR Benchmark
OpenVR Benchmark is a Windows game that measures VR performance by rendering a repeatable test inside a VR headset. A run takes about 60 seconds and produces a score that is automatically compared with results from users who have the same GPU and headset. It ignores headset tracking and renders the same view each time, while shared SteamVR performance settings such as supersampling still apply. The benchmark supports SteamVR-compatible headsets, and controllers are not required. It is controlled with a mouse at a desktop monitor, and wearing the headset during a run is optional. Results can be exported as PNG images or copied as formatted text. The core benchmark is free. An optional Leaderboard DLC costs 329.00 EUR once and adds a full results leaderboard with hardware details, rank, and the option to submit a name. Listed minimum requirements include Windows 7 or newer, a 64-bit system, an AVX CPU, 4 GB RAM, a 3 GB GPU, DirectX 11, 4 GB storage, SteamVR, a keyboard, and a mouse.