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SPECIFICTION
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Basemark GPU vs OpenVR Benchmark

Basemark GPU

gpuscore.com

OpenVR Benchmark

stonebrickstudios.com

Side by side

FigureBasemark GPUOpenVR Benchmark
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYes—
LinuxYes—
iOSYes—
AndroidYes—
Plans published22
Spec score · Game Benchmark Software8.4 (#3)7.6 (#12)
HeadquartersHelsinki, FinlandBuxtehude, Germany
PurposeBasemark GPU evaluates and compares graphics performance on mobile and desktop devices.It benchmarks real VR performance by rendering a reproducible test inside a VR headset.

Plans

Basemark GPU

  • Basemark GPU FreeFree
  • Basemark GPU CorporatePriced on request

Basemark GPU pricing →

OpenVR Benchmark

  • OpenVR BenchmarkFree
  • OpenVR Benchmark Leaderboard DLC€329, paid once

OpenVR Benchmark pricing →

In their own words

Basemark GPU

Basemark GPU is a graphics benchmark for comparing performance on mobile and desktop devices. Its proprietary C++ Rocksolid engine runs the same workload across platforms, while the graphics API varies by device: Android supports OpenGL ES or Vulkan, iOS and macOS use Metal, and PC and Linux can use OpenGL, Vulkan, or DirectX 12 when supported. High Quality targets desktop graphics and Medium Quality targets mobile graphics; their official offscreen resolutions are 3840×2160 and 1920×1080 respectively. The game-like scene can generate tens of thousands of draw calls per frame. Results appear in the Powerboard for comparison. The free edition sends results there automatically and provides a single score without breakdown analysis; it requires internet access and is limited to home or private use. Basemark GPU is available for Windows, Linux, macOS, Android, and iOS. Its Corporate edition is for commercial use and adds full test details, custom configurations, automation, data export, and optional result submission. Pricing for that license is available by request.

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OpenVR Benchmark

OpenVR Benchmark is a Windows game that measures VR performance by rendering a repeatable test inside a VR headset. A run takes about 60 seconds and produces a score that is automatically compared with results from users who have the same GPU and headset. It ignores headset tracking and renders the same view each time, while shared SteamVR performance settings such as supersampling still apply. The benchmark supports SteamVR-compatible headsets, and controllers are not required. It is controlled with a mouse at a desktop monitor, and wearing the headset during a run is optional. Results can be exported as PNG images or copied as formatted text. The core benchmark is free. An optional Leaderboard DLC costs 329.00 EUR once and adds a full results leaderboard with hardware details, rank, and the option to submit a name. Listed minimum requirements include Windows 7 or newer, a 64-bit system, an AVX CPU, 4 GB RAM, a 3 GB GPU, DirectX 11, 4 GB storage, SteamVR, a keyboard, and a mouse.

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